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Posted

Hello i need your help for find what is happening in my minecraft. 

My minecraft crash when i launch it if someone can say me how to fix it.

Thanks !

 

 

---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.

Time: 20/03/20 17:36
Description: Stitching texture atlas

java.lang.NullPointerException: Stitching texture atlas
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
    at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
    at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
    at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
    at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at shadersmodcore.client.ShadersTex.readImage(ShadersTex.java:464)
    at shadersmodcore.client.ShadersTex.readImageAndMipmaps(ShadersTex.java:439)
    at shadersmodcore.client.ShadersTex.uploadTexSubForLoadAtlas(ShadersTex.java:419)

-- Texture being stitched together --
Details:
    Atlas path: textures/blocks
    Sprite: TextureAtlasSprite{name='missingno', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
Stacktrace:
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:283)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97)

-- Resource location being registered --
Details:
    Resource location: minecraft:textures/atlas/blocks.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89)
    at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(TextureManager.java:71)
    at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(TextureManager.java:58)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545)

-- Initialization --
Details:
Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 104166984 bytes (99 MB) / 335544320 bytes (320 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 35 mods loaded, 35 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
    UCH    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
    UCH    Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar) 
    UCH    PlayerAPI{1.1} [Player API] (minecraft.jar) 
    UCH    SmartCore{1.0} [Smart Core] (minecraft.jar) 
    UCH    mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar) 
    UCH    gilded-games-util{1.7.10-1.1} [Gilded Games Utility] (Gilded Games Util.jar) 
    UCH    lightsabers{0.7.1} [Advanced Lightsabers Mod] (Advenced Lightsabers.jar) 
    UCH    aether{Alpha 1.7.10-1.4} [Aether II] (Aether II.jar) 
    UCH    weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (Balkons Weapon.jar) 
    UCH    Baubles{1.0.1.7} [Baubles] (Baubles.jar) 
    UCH    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (Biomes O' Plenty.jar) 
    UCH    Botania{GRADLE:VERSION-GRADLE:BUILD} [Botania] (Botania.jar) 
    UCH    craftguide{1.6.8.1} [CraftGuide] (CraftGuide.jar) 
    UCH    DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage Indicators.jar) 
    UCH    DungeonPack{1.7.2-2.0} [DungeonPack] (Dungeon Pack.jar) 
    UCH    ElementalCreepers{4.2.4} [Elemental Creepers] (Elemental Creepers.jar) 
    UCH    GrimoireOfGaia{1.0.0} [Grimoire of Gaia 3] (Grimoire Of Gaia III.jar) 
    UCH    HardcoreEnderExpansion{1.8} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) 
    UCH    iChunUtil{4.2.2} [iChunUtil] (iChunUtil.jar) 
    UCH    inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (Inventory Tweaks.jar) 
    UCH    LotsOfFood{1.7.10} [Lots of Food] (Lots of Food.jar) 
    UCH    lucky{5.1.0} [Lucky Block] (Lucky Blocks.jar) 
    UCH    Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle.jar) 
    UCH    testdummy{1.0} [MmmMmmMmmMmm] (MmmMmmMmmMmm.jar) 
    UCH    MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (Mo' Creatures.jar) 
    UCH    MoreFurnaces{1.3.9} [More Furnaces] (More Furnace.jar) 
    UCH    MoreBows2{1.0.1} [More Bows 2] (MoreBows 2.jar) 
    UCH    PortalGun{4.0.0-beta-2} [PortalGun] (Portal Gun.jar) 
    UCH    RandomThings{2.2.4} [Random Things] (RandomThings.jar) 
    UCH    recallstones{0.5.1} [Recall Stones] (Recall Stones.jar) 
    UCH    ReiMinimap{1.7.10} [Rei's Minimap] (Rei's Minimap.jar) 
    UCH    simpleores{1.4.3} [SimpleOres 2] (SimpleOres.jar) 
    UCH    SmartMoving{15.2} [Smart Moving] (SmartMoving.jar) 
    UCH    SmartRender{2.0} [Smart Render] (SmartRender.jar) 
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 441.87' Renderer: 'GeForce GTX 1050/PCIe/SSE2'
    Mantle Environment: Environment healthy.
    Launched Version: 1.7.10-Forge10.13.4.1558-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 1050/PCIe/SSE2 GL version 4.6.0 NVIDIA 441.87, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

Posted

1.7 is no longer supported on this forum.

Please update to a modern version of Minecraft to receive support.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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