Why we need this function?
-
Recently Browsing
- No registered users viewing this page.
-
Posts
-
OMG YOU'RE A LIFE SAVER! For future reference, where did you see in the log that was the issue?
-
Foreword: I am not asking how to develop mods with mixins. The problem: I have been building a large modpack (approaching 400 mods and I haven't finished yet) for a past couple of weeks and (just as expected) I have finally run into some performance issues. I am aware of the existence of spark and Observable, which are excellent tools, but these won't help here. I suspect one of the mods did something silly to one of the Entity (sub)classes and I intend to track it down. Binary chop is not a feasible option here. A single reproduction cycle can take a couple of hours - combine that with the tangled mess of dependencies between the mods and you get the perfect recipe for a huge headache. What I am looking for is a command/tool capable of logging [modid]<->[modified class] pairs. Or at the very least print all involved modid's for a given classname. I am fairly certain this information is already somewhere inside the running instance, I just don't know how to get it out. Can someone point me in the right direction? 😅
-
By TileEntity · Posted
Does it work with a pre-configured modpack? Try this one: https://www.curseforge.com/minecraft/modpacks/boundless-journeys-scholars-and-secrets-fabric -
Hello everyone, I'm currently working on a mod for Minecraft using Forge 1.21+, and I need to render some text or graphics to the screen, similar to how HUD elements are displayed in-game. I have been trying to find a way to do this, but I keep running into issues. Could anyone help me with the correct method to render text or graphics in Minecraft Forge 1.21+? I don’t want to use the standard GUI methods like Screen, and I'm looking for a solution that works for rendering directly to the game overlay. Thanks in advance for your help
-
By antoniothesaint · Posted
Unfortunately Chunky doesn't seem to be working even after pre generating chunks, and Chunk Pre generator gives me the same error code I received from the beginning
-
-
Topics
-
Who's Online (See full list)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.