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Posted (edited)

So, my real question: Is this feature important at all, why does it exist and when should I use it? The main problem is that I just can't tell the two apart. For example, when I look at the other function, I see that the only difference are the parameters: one (SetLiving) has a partialtick while the other (setRotation) has multiple parameters. So I don't see an important difference, for me the two are the same, do you see a difference? Second: Why does it exist at all? And last, when should I use it? For example: I can use an attack animation in the setRotationAngles function as well as in the setLivingAnimation, so I don't see any difference again. Or the same with a panic animation. The (really) last question: So if I do a walk animation, and if there is any difference at all, then where should I really use it? Most mods use it in the setRotationAngles function, but what if it's wrong?

Edited by DragonITA

New in Modding? == Still learning!

Posted

Ok, what is then the motive that this function exist? It‘s the same as the other, so i not understand, and if i see Vanilla code, it not help me…  For example the Horse model: Its use the two things, and the setLivingAnimations is greater as the setRotationAnimations, so i not know…

New in Modding? == Still learning!

Posted (edited)

I have see in a mod, that it use the LivingAnimation function, i still wonder why:

    @Override
    public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
    {
    	this.partialTicks = partialTick;
    }

So, the only difference between setRotationAngles and setLivingAnimations is only that setLivingAnimations has lesser parameters, but a partialTick parameter? Else it are identical? When it was this, so could someone say it me, pls?

Edited by DragonITA

New in Modding? == Still learning!

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