Posted March 22, 20205 yr I've been digging around for a while, looking for a way to spawn items in the world. In essence, I have the player, I want to take an ItemStack from their inventory (so far so good), and drop it. Now I know that my question is about entity spawning, but this says dropping, but I couldn't get either to work. The first thing I did was try to use ClientPlayerEntity.dropItem, which did nothing, so I assumed that was because I used InvWrapper.extractItem beforehand. That is when I transitioned to spawning. I tried to create a new ItemEntity and use World.addEntity on it. I know I have a valid ItemEntity, and I saw some form of this idea used in other projects & minecraft code. When executing however, nothing happens. I also tried to add the ItemStack back to the inventory and drop it, but that did nothing either. I am not sure where to go from here. Here is my code (Really starts at Functions.java): Mod.java @Mod("Mod") public class Mod { MinecraftForge.EVENT_BUS.register(clientEventHandlers); } ClientEventHandlers.java class ClientEventHandlers { @SubscribeEvent public void onKeyRelease(GuiScreenEvent.KeyboardKeyReleasedEvent.Post event) { if (true) { // Ignore what this says, this is just used for simplicity Functions.myFunction(); } } } Functions.java class Functions { static void myFunction(){ ClientPlayerEntity player = Minecraft.getInstance().player; InvWrapper invWrapper = new InvWrapper(player.inventory); ArrayList<ItemStack> removed; removed.add(invWrapper.extractItems(my, logic, false); // Removing item from inventory, works as expected // Important Bit Starts here BlockPos pos = player.getPosition(); for (ItemStack itemStack: removed){ // Each of the following comment blocks is something I tried, all to the same end /* ItemEntity itemEntity = new ItemEntity(player.world, pos.getX(), pos.getY(), pos.getZ(), itemStack.getStack()); player.world.addEntity(itemEntity); */ /* ItemEntity itemEntity = new ItemEntity(player.world, pos.getX(), pos.getY(), pos.getZ(), itemStack.getStack()); itemEntity.world.addEntity(itemEntity); */ /* invWrapper.setStackInSlot(someSlot, itemStack); player.dropItem(itemStack, true, true); // I tried every combination of bools here */ } } } (Player has to be correct because all other logic works as expected) An example value of itemEntity: "ItemEntity['Spruce Wood'/4, l='MpServer', x=4.00, y=56.00, z=-7.00]"
March 22, 20205 yr You cannot spawn an entity on the client. If you want to execute a spawn, you have to send a packet to the server from the client and have that packet spawn the entity.
March 22, 20205 yr 6 minutes ago, Scaleios said: I've been digging around for a while, looking for a way to spawn items in the world. In essence, I have the player, I want to take an ItemStack from their inventory (so far so good), and drop it. Now I know that my question is about entity spawning, but this says dropping, but I couldn't get either to work. The first thing I did was try to use ClientPlayerEntity.dropItem, which did nothing, so I assumed that was because I used InvWrapper.extractItem beforehand. That is when I transitioned to spawning. I tried to create a new ItemEntity and use World.addEntity on it. I know I have a valid ItemEntity, and I saw some form of this idea used in other projects & minecraft code. When executing however, nothing happens. I also tried to add the ItemStack back to the inventory and drop it, but that did nothing either. I am not sure where to go from here. Here is my code (Really starts at Functions.java): Mod.java @Mod("Mod") public class Mod { MinecraftForge.EVENT_BUS.register(clientEventHandlers); } ClientEventHandlers.java class ClientEventHandlers { @SubscribeEvent public void onKeyRelease(GuiScreenEvent.KeyboardKeyReleasedEvent.Post event) { if (true) { // Ignore what this says, this is just used for simplicity Functions.myFunction(); } } } Functions.java class Functions { static void myFunction(){ ClientPlayerEntity player = Minecraft.getInstance().player; InvWrapper invWrapper = new InvWrapper(player.inventory); ArrayList<ItemStack> removed; removed.add(invWrapper.extractItems(my, logic, false); // Removing item from inventory, works as expected // Important Bit Starts here BlockPos pos = player.getPosition(); for (ItemStack itemStack: removed){ // Each of the following comment blocks is something I tried, all to the same end /* ItemEntity itemEntity = new ItemEntity(player.world, pos.getX(), pos.getY(), pos.getZ(), itemStack.getStack()); player.world.addEntity(itemEntity); */ /* ItemEntity itemEntity = new ItemEntity(player.world, pos.getX(), pos.getY(), pos.getZ(), itemStack.getStack()); itemEntity.world.addEntity(itemEntity); */ /* invWrapper.setStackInSlot(someSlot, itemStack); player.dropItem(itemStack, true, true); // I tried every combination of bools here */ } } } (Player has to be correct because all other logic works as expected) An example value of itemEntity: "ItemEntity['Spruce Wood'/4, l='MpServer', x=4.00, y=56.00, z=-7.00]" Can you send us your crash.report if this still don‘t work? New in Modding? == Still learning!
March 22, 20205 yr Author 8 minutes ago, ChampionAsh5357 said: You cannot spawn an entity on the client. If you want to execute a spawn, you have to send a packet to the server from the client and have that packet spawn the entity. That was it, thank you. 6 minutes ago, DragonITA said: Can you send us your crash.report if this still don‘t work? There isn't a crash, and nothing of note shows up in the logs. Thank you anyways. 5 minutes ago, diesieben07 said: Note that this requires careful checks on the server to prevent malicious clients spawning infinite entities. Noted, thank you.
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