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Posted (edited)

Hello! I'm currently working on a mod that will expand upon the underwater changes 1.13 introduced, and as part of that I want to make growing crops underwater a possibility (Vanilla crops won't be able to grow under water though).

I've made it so that you can till soil under water, but I'm not sure how crops breaking under water is implemented (and how to get around it).

 

I'm wondering if crops breaking due to water is implemented in the water fluid system or if it's implemented by the parent class of all crops?

I've looked around a bit but due to searge names (i think that's what they're called) it's not super clear what each function does.

Anyone know roughly how it works?

 

EDIT

I'm obviously going to have to waterlog all crops that can exist under water, but I'm not sure if that will solve it.

Edited by peter1745
Posted

I think FlowingFluid.class and more precisely the method getFlow()

At one point, it check getMaterial().blocksMovement())

This basically check if the water can move in.

You just have to set blocksMovement to true in your crops I think.

Not sure, you have to test

Posted
12 minutes ago, uiytt said:

I think FlowingFluid.class and more precisely the method getFlow()

At one point, it check getMaterial().blocksMovement())

This basically check if the water can move in.

You just have to set blocksMovement to true in your crops I think.

Not sure, you have to test

I tried making a crop that could be waterlogged and that worked. I don't think blocksMovement affects whether or not water pops a crop off since things like kelp doesn't block movement. But thank you either way for the suggestion!

  • peter1745 changed the title to [SOLVED][1.15.2] Underwater Crops
Posted
2 hours ago, peter1745 said:

I tried making a crop that could be waterlogged and that worked.

That's basically all you should need as far as I understand it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
4 hours ago, Draco18s said:

That's basically all you should need as far as I understand it.

Yeah it is. I wasn't sure how that functionality was implemented in the game initially but water logging crops prevents water from breaking them.

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