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How to inject code into ClientPlayerEntity class [1.15.2]


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Hey guys,

Im fairly new to modding and was wondering if there is a way to inject some code into the Minecraft.getInstance().player object.

What I'm trying to do is that I want to make the player always be able to sprint even though they are going backwards.

I have looked into the minecraft source code and found that there is a check in the update function that sets the sprint state to false (via setSprinting(false);) if the player is walking backwards.

So basically I want to inject some code, into the player class or LivingEntity or Entity, that lives inside the setSprinting method and cancels the function call on my wish.

And I've also looked at some other posts that are all trying to convince me to use some weird librarys, but I'm not sure if this works with what I'm trying to do.

Any help would be appreciated.

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There is no need to inject code in this case.

You might want to look at how vanilla code handles sprinting and manually simulate/trigger it.

Some tips:


Modder Support:


1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.



Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.



The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:


1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.



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