Posted May 9, 201312 yr i made a mob that his texture is in his head but I don't want it to do that. package net.DestroyerTools.Mod; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import java.util.Calendar; import net.minecraft.block.Block; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBreakDoor; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySmallFireball; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class EntityGrimReaper extends EntityMob { private int conversionTime = 0; private int field_70846_g; public EntityGrimReaper(World par1World) { super(par1World); this.texture = "/mob/GrimReaper.png"; this.moveSpeed = 0.6F; this.getNavigator().setBreakDoors(true); this.experienceValue = 30; this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIBreakDoor(this)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, this.moveSpeed, false)); this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityVillager.class, this.moveSpeed, true)); this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, this.moveSpeed)); this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, this.moveSpeed, false)); this.tasks.addTask(6, new EntityAIWander(this, this.moveSpeed)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 16.0F, 0, false)); } protected int func_96121_ay() { return 100; } public float getSpeedModifier() { return super.getSpeedModifier() * (this.isChild() ? 1.5F : 1.0F); } protected void entityInit() { super.entityInit(); this.getDataWatcher().addObject(12, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(13, Byte.valueOf((byte)0)); this.getDataWatcher().addObject(14, Byte.valueOf((byte)0)); } @SideOnly(Side.CLIENT) public int getMaxHealth() { return 150; } protected boolean isAIEnabled() { return true; } public boolean isChild() { return this.getDataWatcher().getWatchableObjectByte(12) == 1; } public void setChild(boolean par1) { this.getDataWatcher().updateObject(12, Byte.valueOf((byte)1)); } public boolean isVillager() { return this.getDataWatcher().getWatchableObjectByte(13) == 1; } public void setVillager(boolean par1) { this.getDataWatcher().updateObject(13, Byte.valueOf((byte)(par1 ? 1 : 0))); } public void onLivingUpdate() { if (this.worldObj.isDaytime() && !this.worldObj.isRemote && !this.isChild()) { float f = this.getBrightness(1.0F); if (f > 0.5F && this.rand.nextFloat() * 30.0F < (f - 0.4F) * 2.0F && this.worldObj.canBlockSeeTheSky(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))) { boolean flag = true; ItemStack itemstack = this.getCurrentItemOrArmor(4); if (itemstack != null) { if (itemstack.isItemStackDamageable()) { itemstack.setItemDamage(itemstack.getItemDamageForDisplay() + this.rand.nextInt(2)); if (itemstack.getItemDamageForDisplay() >= itemstack.getMaxDamage()) { this.renderBrokenItemStack(itemstack); this.setCurrentItemOrArmor(4, (ItemStack)null); } } flag = false; } } } super.onLivingUpdate(); } public void onUpdate() { if (!this.worldObj.isRemote && this.isConverting()) { int i = this.getConversionTimeBoost(); this.conversionTime -= i; if (this.conversionTime <= 0) { this.convertToVillager(); } } super.onUpdate(); } public boolean attackEntityAsMob(Entity par1Entity, float par2) { boolean flag = super.attackEntityAsMob(par1Entity); if (flag && this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float)this.worldObj.difficultySetting * 0.3F) { par1Entity.setFire(2 * this.worldObj.difficultySetting); } { if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) { this.attackTime = 20; this.attackEntityAsMob(par1Entity); } else if (par2 < 30.0F) { double d0 = par1Entity.posX - this.posX; double d1 = par1Entity.boundingBox.minY + (double)(par1Entity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); double d2 = par1Entity.posZ - this.posZ; if (this.attackTime == 0) { ++this.field_70846_g; if (this.field_70846_g == 1) { this.attackTime = 60; this.func_70844_e(true); } else if (this.field_70846_g <= 4) { this.attackTime = 6; } else { this.attackTime = 100; this.field_70846_g = 0; this.func_70844_e(false); } if (this.field_70846_g > 1) { float f1 = MathHelper.sqrt_float(par2) * 0.5F; this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0); for (int i = 0; i < 1; ++i) { EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1); entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; this.worldObj.spawnEntityInWorld(entitysmallfireball); } } } this.rotationYaw = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; this.hasAttacked = true; } } return flag; } public int getAttackStrength(Entity par1Entity) { return 12; } private void func_70844_e(boolean b) { // TODO Auto-generated method stub } protected String getLivingSound() { return "mob.zombie.say"; } protected String getHurtSound() { return "mob.skeletion.hurt"; } protected String getDeathSound() { return "mob.skeletion.death"; } protected void getDropItemId(int par1) { this.dropItem (Item.diamond.itemID, 2); this.dropItem(mod_DestroyerTools.Villager_Soul.itemID, 5); } public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } protected void dropRareDrop(int par1) { switch (this.rand.nextInt(10)) { case 0: this.dropItem(mod_DestroyerTools.Grims_Synthesis.itemID, 1); } } protected void addRandomArmor() { super.addRandomArmor(); this.setCurrentItemOrArmor(0, new ItemStack(mod_DestroyerTools.Grims_Synthesis)); } public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) { super.writeEntityToNBT(par1NBTTagCompound); if (this.isChild()) { par1NBTTagCompound.setBoolean("IsBaby", true); } if (this.isVillager()) { par1NBTTagCompound.setBoolean("IsVillager", true); } par1NBTTagCompound.setInteger("ConversionTime", this.isConverting() ? this.conversionTime : -1); } public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) { super.readEntityFromNBT(par1NBTTagCompound); if (par1NBTTagCompound.getBoolean("IsBaby")) { this.setChild(true); } if (par1NBTTagCompound.getBoolean("IsVillager")) { this.setVillager(true); } if (par1NBTTagCompound.hasKey("ConversionTime") && par1NBTTagCompound.getInteger("ConversionTime") > -1) { this.startConversion(par1NBTTagCompound.getInteger("ConversionTime")); } } public void onKillEntity(EntityLiving par1EntityLiving) { super.onKillEntity(par1EntityLiving); if (this.worldObj.difficultySetting >= 2 && par1EntityLiving instanceof EntityVillager) { if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean()) { return; } EntityGrimReaper entityzombie = new EntityGrimReaper(this.worldObj); entityzombie.func_82149_j(par1EntityLiving); this.worldObj.removeEntity(par1EntityLiving); entityzombie.initCreature(); entityzombie.setVillager(true); if (par1EntityLiving.isChild()) { entityzombie.setChild(true); } this.worldObj.spawnEntityInWorld(entityzombie); this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } } public boolean interact(EntityPlayer par1EntityPlayer) { ItemStack itemstack = par1EntityPlayer.getCurrentEquippedItem(); if (itemstack != null && itemstack.getItem() == Item.appleGold && itemstack.getItemDamage() == 0 && this.isVillager() && this.isPotionActive(Potion.weakness)) { if (!par1EntityPlayer.capabilities.isCreativeMode) { --itemstack.stackSize; } if (itemstack.stackSize <= 0) { par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null); } if (!this.worldObj.isRemote) { this.startConversion(this.rand.nextInt(2401) + 3600); } return true; } else { return false; } } protected void startConversion(int par1) { this.conversionTime = par1; this.getDataWatcher().updateObject(14, Byte.valueOf((byte)1)); this.removePotionEffect(Potion.weakness.id); this.addPotionEffect(new PotionEffect(Potion.damageBoost.id, par1, Math.min(this.worldObj.difficultySetting - 1, 0))); this.worldObj.setEntityState(this, (byte)16); } @SideOnly(Side.CLIENT) public void handleHealthUpdate(byte par1) { if (par1 == 16) { this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false); } else { super.handleHealthUpdate(par1); } } public boolean isConverting() { return this.getDataWatcher().getWatchableObjectByte(14) == 1; } protected void convertToVillager() { EntityVillager entityvillager = new EntityVillager(this.worldObj); entityvillager.func_82149_j(this); entityvillager.initCreature(); entityvillager.func_82187_q(); if (this.isChild()) { entityvillager.setGrowingAge(-24000); } this.worldObj.removeEntity(this); this.worldObj.spawnEntityInWorld(entityvillager); entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0)); this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, (int)this.posX, (int)this.posY, (int)this.posZ, 0); } protected int getConversionTimeBoost() { int i = 1; if (this.rand.nextFloat() < 0.01F) { int j = 0; for (int k = (int)this.posX - 4; k < (int)this.posX + 4 && j < 14; ++k) { for (int l = (int)this.posY - 4; l < (int)this.posY + 4 && j < 14; ++l) { for (int i1 = (int)this.posZ - 4; i1 < (int)this.posZ + 4 && j < 14; ++i1) { int j1 = this.worldObj.getBlockId(k, l, i1); if (j1 == Block.fenceIron.blockID || j1 == Block.bed.blockID) { if (this.rand.nextFloat() < 0.3F) { ++i; } ++j; } } } } } return i; } } He need to attack like a zombie with his weapon that can't pick up items while shoot one fire ball. Can't be kill or hurt from fire and lava.
May 11, 201312 yr Author can someone tell me how I can fix the texture in head please someone must have that problem before.
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