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Posted

I have an item, and it tends to get lost after i save/load. What's wrong?

package net.obscuracraft.item;

import java.util.Random;

import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemMapBase;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.storage.MapData;
import net.obscuracraft.ObscuraCraft;
import net.obscuracraft.camera.BlockObscura;

public class ItemPhotoEmpty extends ItemMapBase
{
    public ItemPhotoEmpty(int par1){
        super(par1);
        this.setMaxDamage(0);
        this.maxStackSize = 1;
        this.hasSubtypes = true;
        setUnlocalizedName("obscuracraft:positive");
        setCreativeTab(CreativeTabs.tabRedstone);
    }
@Override
public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player){
	ItemStack item1 = new ItemStack(ObscuraCraft.iphoto, 1, world.getUniqueDataId("photo"));
	item1.attemptDamageItem(1, new Random());
        String s = "photo_" + item1.getItemDamage();
        MapData mapdata = new MapData(s);
        mapdata.colors = BlockObscura.lastColors;
        world.setItemData(s, mapdata);
        mapdata.markDirty();
        item1.setItemName("Photo #" + item1.getItemDamage());
        item.stackSize--;
        return item1;
    }
}

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

I have an item, and it tends to get lost after i save/load. What's wrong?

package net.obscuracraft.item;

import java.util.Random;

import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemMapBase;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.storage.MapData;
import net.obscuracraft.ObscuraCraft;
import net.obscuracraft.camera.BlockObscura;

public class ItemPhotoEmpty extends ItemMapBase
{
    public ItemPhotoEmpty(int par1){
        super(par1);
        this.setMaxDamage(0);
        this.maxStackSize = 1;
        this.hasSubtypes = true;
        setUnlocalizedName("obscuracraft:positive");
        setCreativeTab(CreativeTabs.tabRedstone);
    }
@Override
public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player){
	ItemStack item1 = new ItemStack(ObscuraCraft.iphoto, 1, world.getUniqueDataId("photo"));
	item1.attemptDamageItem(1, new Random());
        String s = "photo_" + item1.getItemDamage();
        MapData mapdata = new MapData(s);
        mapdata.colors = BlockObscura.lastColors;
        world.setItemData(s, mapdata);
        mapdata.markDirty();
        item1.setItemName("Photo #" + item1.getItemDamage());
        item.stackSize--;
        return item1;
    }
}

 

get lost in which way? Disappearing or data isn't saved or what?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author

Ite, dissappears from my inventory. And data isn't saved too, it's equal to all my photo items -_-

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author

I've made several items in this mod and they don't get lost.

Also, as i remember, no spetial registration is needed so far...

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author

Also, items are getting lost if i right-click a block with it in my hand...

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author

Oh, i got it. It's in

mineCraft.thePlayer.inventory.setCurrentItem(ObscuraCraft.icamera.itemID, 0, false, true);

How do i do that in right way?

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author

I want my block to give item to player.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

You should use this instead:

 

    	this.inventory.addItemStackToInventory(YOURITEMSTACKHERE);

 

The code that you're using is designed to change which item a player has 'selected' at the time. The above will actually add it to the inventory. In order to use it, you'll need to create a new ItemStack object using whatever parameters you need. An inventory object only ever takes 'ItemStack' objects into it's slots, not items.

Have a modding question? PM me and hopefully I'll be able to help. Good at 2d Pixel Art? We need your help!  http://www.minecraftforum.net/topic/1806355-looking-for-2d-pixel-artist/

  • Author

I've just tried that, no result.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author
public class BlockObscura extends BlockContainer{
blablabla;
//called from other place
public static void takePhoto(){
	blablabla;
	Minecraft mineCraft = Minecraft.getMinecraft();
	mineCraft.thePlayer.inventory.addItemStackToInventory(new ItemStack(ObscuraCraft.icamera));
	//mineCraft.thePlayer.inventory.setCurrentItem(ObscuraCraft.icamera.itemID, 0, false, true);
	blablabla;
}
}

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

Try replacing

  mineCraft.thePlayer.inventory.addItemStackToInventory(new ItemStack(ObscuraCraft.icamera));

 

with this instead;

 

player.inventory.addItemStackToInventory(item1);

I /think/ that's what you're looking for. Let me know.

Have a modding question? PM me and hopefully I'll be able to help. Good at 2d Pixel Art? We need your help!  http://www.minecraftforum.net/topic/1806355-looking-for-2d-pixel-artist/

  • Author

Now i need to update inventory, as my item appear them only after s/l -____-

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author

In onItemUse().

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author

There's public boolean onItemUse(ItemStack item, EntityPlayer player, World world, int x, int y, int z, int side, float xOffset, float yOffset, float zOffSet)

And i can't use onItemRightClick, because i need clicked block coordinates.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

  • Author
@Override
    public boolean onItemUse(ItemStack item, EntityPlayer player, World world, int x, int y, int z, int side, float xOffset, float yOffset, float zOffSet){
        if (!world.isRemote && item.getItemDamage() == 0){
        	if(world.getBlockId(x, y, z) == ObscuraCraft.camera.blockID){
        		if(world.getBlockMetadata(x, y, z) == 4){
        			y--;
        		}
        		int meta = world.getBlockMetadata(x, y, z);
        		world.setBlockMetadataWithNotify(x, y, z, 4, 0x02);
        		world.setBlockMetadataWithNotify(x, y, z, meta, 0x02);
        		TileEntityObscura tl = (TileEntityObscura)world.getBlockTileEntity(x, y, z);
        		tl.filled = true;
        		BlockObscura.takePhoto(player);
            	if (!player.capabilities.isCreativeMode){--item.stackSize;}
            	player.inventory.addItemStackToInventory(new ItemStack(ObscuraCraft.icamera));
            	return true;
        	}
	}
        return false;
    }

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

@Override
    public boolean onItemUse(ItemStack item, EntityPlayer player, World world, int x, int y, int z, int side, float xOffset, float yOffset, float zOffSet){
        if (!world.isRemote && item.getItemDamage() == 0){
        	if(world.getBlockId(x, y, z) == ObscuraCraft.camera.blockID){
        		if(world.getBlockMetadata(x, y, z) == 4){
        			y--;
        		}
        		int meta = world.getBlockMetadata(x, y, z);
        		world.setBlockMetadataWithNotify(x, y, z, 4, 0x02);
        		world.setBlockMetadataWithNotify(x, y, z, meta, 0x02);
        		TileEntityObscura tl = (TileEntityObscura)world.getBlockTileEntity(x, y, z);
        		tl.filled = true;
        		BlockObscura.takePhoto(player);
            	if (!player.capabilities.isCreativeMode){--item.stackSize;}
            	player.inventory.addItemStackToInventory(new ItemStack(ObscuraCraft.icamera));
            	return true;
        	}
	}
        return false;
    }

 

after

player.inventory.addItemStackToInventory(new ItemStack(ObscuraCraft.icamera));

use this:

player.inventoryContainer.detectAndSendChanges();

 

It sends the changes you made in the players inventory on the server to the client.

 

Also you should define a quantity in your ItemStack like this: new ItemStack(ObscuraCraft.icamera, 1)

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

  • Author
use this:

player.inventoryContainer.detectAndSendChanges();

It sends the changes you made in the players inventory on the server to the client.

Also you should define a quantity in your ItemStack like this: new ItemStack(ObscuraCraft.icamera, 1)

Thanks.

And, i actually should not. ItemStack has a constructor without quantity that automatically sets it to 1.

If i helped you, don't forget pressing "Thank You" button. Thanks for your time.

use this:

player.inventoryContainer.detectAndSendChanges();

It sends the changes you made in the players inventory on the server to the client.

Also you should define a quantity in your ItemStack like this: new ItemStack(ObscuraCraft.icamera, 1)

Thanks.

And, i actually should not. ItemStack has a constructor without quantity that automatically sets it to 1.

 

Oh, didn't know that. Well then not :P

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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