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Posted

So, I coded a fluid (grease) into minecraft, it has a flow rate and all that, but it has no physical effect on entities. It doesn't push  you away or allow you to swim in it. Basically, it acts like air. I need to figure out what the problem is and what I need to do to fix it

 

Repo:

https://github.com/PressXFor/Porkchop-Mod/tree/master/porkchopmod/src/main/java/com/press_x_for/porkchopmod then go to the latest commits.

To make it water-like (swimming/pushing mobs) you need to add a tag that makes it behave like water in data.minecraft.tags.fluids called water.json (obviously this one is for the fluid I made when I was figuring this stuff out, make it for your fluids)

Quote

{
  "replace": false,
  "values": [
    "bunchostuff:muddy_water",
    "bunchostuff:muddy_water_flow"
  ]
}

And just a side note, the fluid I made testing I subclassed from ForgeFlowingFluid instead of FlowingFluid. Not sure if it matters for any reason or not, but figured I'd mention :)

Edited by Ugdhar

  • Author
9 minutes ago, Ugdhar said:

To make it water-like (swimming/pushing mobs) you need to add a tag that makes it behave like water in data.minecraft.tags.fluids called water.json (obviously this one is for the fluid I made when I was figuring this stuff out, make it for your fluids)

And just a side note, the fluid I made testing I subclassed from ForgeFlowingFluid instead of FlowingFluid. Not sure if it matters for any reason or not, but figured I'd mention :)

image.thumb.png.582e360a07960e1118590fe23b121c6f.pngeven with it, it doesn't work

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