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[1.15.2] Why are there two seperate event busses?


Budschie

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1 hour ago, Budschie said:

I always wondered why there are two seperate event busses.

Do they have any purpose?

They serve different purposes:

The MOD bus is for lifecycle events (registry events, etc) and the FORGE bus is for gameplay events.

They are separate because they are separate classifications of events.

Edited by Draco18s

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Hi

In addition to what Draco said:

I think the difference arises when more than one mod is installed.

Each mod gets its own MOD bus to deal with its own lifecycle events during startup+initialisation

All mods share the same FORGE bus for gameplay events

I guess the reason is to better control the order that the events are called in for different mods.  No idea why that would be important.

 

-TGG

 

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6 hours ago, TheGreyGhost said:

I guess the reason is to better control the order that the events are called in for different mods.  No idea why that would be important.

Because mod loading is threaded.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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