Posted March 31, 20205 yr I wanted to create a mod which complements a mod that already exists. I tried to create a dependency but didn't work. Can anyone help me?
March 31, 20205 yr 9 hours ago, ninjatdx said: but didn't work. What does this mean? 9 hours ago, ninjatdx said: I tried to create a dependency What did you try? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 1, 20205 yr Author 16 hours ago, Animefan8888 said: What does this mean? What did you try? I already have the dependency working now(which means I can use things from the other mod in mine) but I wanted my mod to only load if the main mod is loaded as well otherwise it would be kinda weird
April 1, 20205 yr 1 minute ago, ninjatdx said: I wanted my mod to only load if the main mod is loaded as well otherwise it would be kinda weird Use the dependencies in mods.toml. If they aren't satisfied, the mod won't load and the user will be shown an error
April 3, 20205 yr Author On 4/1/2020 at 4:42 PM, Alpvax said: Use the dependencies in mods.toml. If they aren't satisfied, the mod won't load and the user will be shown an error I didn't see your post before but that was what I did and worked. But thx
July 5, 20205 yr to go along with this topic, how do you setup conditional dependencies? like i have a mod that adds ways to create new ingots, and i want to add modded ingot support for other mods. I do not want the mod to be required to load my mod, i want my mod to remove elements if that other mod is not present, been looking for days and this is the closest i have found to the topic.
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