Jump to content

[1.15.2] Set default NBT tags on book.


ScottBot10

Recommended Posts

I have made a custom boom item and I would like to add default NBT data: the author the title and the pages.

 

This is my code: 

package com.scottbot.testmod.objects.items;

import com.scottbot.testmod.TestMod;
import com.scottbot.testmod.gui.ModBookReadScreen;
import net.minecraft.client.Minecraft;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.WrittenBookItem;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.StringNBT;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.StringUtils;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;

import javax.annotation.Nullable;
import java.util.List;

public class ModBookItem extends WrittenBookItem {

    public ModBookItem(Properties builder) {
        super(builder);

        ItemStack stack = new ItemStack(this);

        TestMod.LOGGER.info("tagging");
        addTags(stack);
    }

    public void addTags(ItemStack stack) {
        CompoundNBT nbt = stack.getOrCreateTag();
        TestMod.LOGGER.info(stack.getTag());

        ListNBT bookPages = new ListNBT();
        String[] values = {"test", "test2", "test3", "test4"};

        for (String text : values) { bookPages.add(StringNBT.valueOf("{\"text\":\"" + text + "}\""));}

        nbt.put("pages", bookPages);
        nbt.putString("author", "Test Author");
        nbt.putString("title", "Test Title");

        stack.setTag(nbt);

        TestMod.LOGGER.info(stack.hasTag());
        TestMod.LOGGER.info(stack.getTag());
    }

    @Override
    public void onCreated(ItemStack stack, World worldIn, PlayerEntity playerIn) {
        addTags(stack);
        super.onCreated(stack, worldIn, playerIn);
    }

    @Override
    public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) {
        ItemStack stack = playerIn.getHeldItem(handIn);
        Minecraft.getInstance().displayGuiScreen(new ModBookReadScreen(new ModBookReadScreen.WrittenBookInfo(stack)));
        return ActionResult.resultSuccess(stack);
    }

    @Override
    public void addInformation(ItemStack stack, @Nullable World worldIn, List<ITextComponent> tooltip, ITooltipFlag flagIn) {
        TestMod.LOGGER.info(stack.getTag());
        TestMod.LOGGER.info(stack.hasTag());
        if (stack.hasTag()) {
            CompoundNBT compoundnbt = stack.getTag();
            TestMod.LOGGER.info(compoundnbt);
            assert compoundnbt != null;
            String s = compoundnbt.getString("author");
            TestMod.LOGGER.info(s);
            if (!StringUtils.isNullOrEmpty(s)) {
                tooltip.add((new TranslationTextComponent("book.byAuthor", s)).applyTextStyle(TextFormatting.GRAY));
            }
    }

}

 

When I start the game, it logs that the tags were added: 

Quote

{pages:['{"text":"test}"','{"text":"test2}"','{"text":"test3}"','{"text":"test4}"'],author:"Test Author",title:"Test Title"}

 

But when I actually get it from the creative menu it doesn't have the author tag and when I open the book it says invalid tag.

 

Any help would be appreciated, thanks!

 

 

Screenshot_3.png

Link to comment
Share on other sites

Just a heads up, running your addTags method in the item constructor is pointless, unless you're doing it to test it.

Anyways, onCreated only fires when an item is crafted, which is why it's not working for you. You want to use fillItemGroup to change the stack in the creative tab.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Link to comment
Share on other sites

How would I implement this?

 

I have this:

    @Override
    public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> items) {
        if (this.isInGroup(group)) {
            ItemStack stack = new ItemStack(this);
            CompoundNBT nbt = stack.getOrCreateTag();
            TestMod.LOGGER.info(stack.getTag());

            ListNBT bookPages = new ListNBT();
            String[] values = {"test", "test2", "test3", "test4"};

            for (String text : values) { bookPages.add(StringNBT.valueOf("{\"text\":\"" + text + "}\""));}

            nbt.put("pages", bookPages);
            nbt.putString("author", "Test Author");
            nbt.putString("title", "Test Title");

            TestMod.LOGGER.info(stack.hasTag());
            TestMod.LOGGER.info(stack.getTag());
            TestMod.LOGGER.info(nbt);
            items.add(new ItemStack(this, 1, nbt));
        }
    }

 

But still doesn't work

 

Link to comment
Share on other sites

That's a bit tougher, I don't actually know the best way to do that myself.

One option would be to use inventoryTick; Check if the tags are present, and put them in if not.

I'm sure someone who understands the system better than me could come up with a solution that isn't so hacky.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

Link to comment
Share on other sites

46 minutes ago, ScottBot10 said:

Thanks so much! And how would I make it get the tags from the /give command?

The tags are stored automatically in the ItemStack you should be able to just call ItemStack::getOrCreateTag

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.