Posted April 3, 20205 yr public class RecipeExperienceShard extends SpecialRecipe { public static SpecialRecipeSerializer<RecipeExperienceShard> SERIALIZER = IRecipeSerializer.register(Auramagic.prefix("experience_shard"), new SpecialRecipeSerializer<RecipeExperienceShard>(RecipeExperienceShard::new)); public RecipeExperienceShard(ResourceLocation idIn) { super(idIn); } @Override public boolean matches(CraftingInventory inv, World worldIn) { EnumExperienceColor kind = null; int j = 0; for (int i = 0; i < inv.getSizeInventory(); i++) { ItemStack cur = inv.getStackInSlot(i); if (cur.getItem() instanceof ItemExperienceGem) { if (kind == null) kind = ((ItemExperienceGem)cur.getItem()).kind; else if (((ItemExperienceGem)cur.getItem()).kind != kind) return false; else j++; } else return false; } return j == 8; } @Override public ItemStack getCraftingResult(CraftingInventory inv) { return new ItemStack(((ItemExperienceGem)inv.getStackInSlot(0).getItem()).kind.shard); } @Override public boolean canFit(int width, int height) { return width * height >= 9; } @Override public IRecipeSerializer<?> getSerializer() { return SERIALIZER; } } I have a implementation of special recipe that requires player to fill crafting grid with item of class ItemExperienceGem and gives item of class ItemExperienceShard as a result. The instance of resulting item depends on kind field of input items(ItemExperienceGem). I looked into vanilla code and found vanilla registering special recipes through IRecipeSerializer.register(...) . But doing this with my recipe doesn't work. Code doesn't pause on breakpoint in beginning of the implementation of matches(...) method. I also created recipe json file in assets/uc_auramagic/recipes: { "type": "uc_auramagic:experience_shard" } uc_auramagic is mod-id of the mod. Edited April 4, 20205 yr by AntonBespoiasov
April 3, 20205 yr 34 minutes ago, AntonBespoiasov said: IRecipeSerializer.register(...) First off don't use this method use the forge Registry stuff like the events or the DeferredRegistry. What does your recipe(json file) look like. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 4, 20205 yr Author 10 hours ago, Animefan8888 said: What does your recipe(json file) look like. assets/uc_auramagic/recipes/experience_shard.json: { "type": "uc_auramagic:experience_shard" } Edited April 4, 20205 yr by AntonBespoiasov
April 4, 20205 yr 1 hour ago, AntonBespoiasov said: assets/uc_auramagic/recipes/experience_shard.json Recipes dont go in the assets folder. They go in the data folder. If that doesnt fix it could you post your code as a github repo so it can be tested locally? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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