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[1.15.2] Using "builtin/entity" for Blocks using TileEntityRenderer


Fuffles

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Hello again,
Im making a block that uses tile entities as well as tile entity rendering to make it visible in the world, whenever I place it down, it clearly works, its all visible and is perfect. Yet the issue comes from the Item for this block, it doesn't render for some reason. I've tried to use builtin/entity to make it easier on myself instead of making a few models. Im unsure what to do, is there some kind of hook that I need to use to make it know to use the TileEntityRender for rendering? Or does builtin/entity simply not support TileEntityRenderers? As a reference point I used Skulls, since they were quite close to what I was after and Im using p. much the same TileEntityRender methods from it

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4 hours ago, Fuffles said:

Yet the issue comes from the Item for this block, it doesn't render for some reason. I've tried to use builtin/entity to make it easier on myself instead of making a few models. Im unsure what to do, is there some kind of hook that I need to use to make it know to use the TileEntityRender for rendering?

Yes there is. You must also have an ItemStackTileEntityRenderer and you must bind it to your item via Item.Properties::setISTER

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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8 hours ago, Animefan8888 said:

Yes there is. You must also have an ItemStackTileEntityRenderer and you must bind it to your item via Item.Properties::setISTER

Oh, thanks! This really helps a ton ❤️ If I may ask, what does the setISTER(Supplier<Callable<ItemStackTileEntityRenderer>> ister) exactly want? The amount of bracketing for it is kinda confusing

Edited by Fuffles
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The signature looks scary at first glance, but it's actually fairly simple:

props.setISTER(() -> YourRenderer::new)

where YourRenderer is a class you create that extends ItemStackTileEntityRenderer, where you override/implement therender() method to do the rendering.

Edited by desht
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6 hours ago, desht said:

The signature looks scary at first glance, but it's actually fairly simple:


props.setISTER(() -> YourRenderer::new)

where YourRenderer is a class you create that extends ItemStackTileEntityRenderer, where you override/implement therender() method to do the rendering.

Thanks a lot! All works perfectly now ❤️

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