Jump to content

Recommended Posts

Posted

Hi

Without a screenshot it's hard to know exactly but there are two common problems which cause this:

1) Not setting the renderlayer properly in your clientsetup

RenderTypeLookup.setRenderLayer(StartupCommon.blockPartial, RenderType.getSolid());

2) Not using a proper blockshape in your block

private static final VoxelShape BASE = Block.makeCuboidShape(BASE_MIN_CORNER.getX(), BASE_MIN_CORNER.getY(), BASE_MIN_CORNER.getZ(), BASE_MAX_CORNER.getX(), BASE_MAX_CORNER.getY(), BASE_MAX_CORNER.getZ());

@Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return BASE ; }

See here for an example (mbe02)

https://github.com/TheGreyGhost/MinecraftByExample

-TGG

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.