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Posted

So I'm making horse armor, and in the HorseArmorItem class

public static final RegistryObject<Item> EMERALD_HORSE_ARMOR = ITEMS.register("emerald_horse_armor", ()-> new HorseArmorItem(9, ("standardmaterials", "emerald"), (new Item.Properties()).maxStackSize(1).group(ItemGroup.MISC)));

 

The second parameter is the minecraft ResourceLocation class, 

public HorseArmorItem(int p_i50042_1_, ResourceLocation texture, Item.Properties p_i50042_3_)

 

public ResourceLocation(String namespaceIn, String pathIn)

Which can take two parameters. What is the correct syntax to give two strings to call HorseArmorItem so it can find my textures?

 

Thanks for any help!

Edited by BaconBombing

Hi

I'm not sure what you mean exactly.

 

Vanilla has this

   public static final Item DIAMOND_HORSE_ARMOR = register("diamond_horse_armor", new HorseArmorItem(11, "diamond", (new Item.Properties()).maxStackSize(1).group(ItemGroup.MISC)));

which uses this constructor

   public HorseArmorItem(int p_i50042_1_, String p_i50042_2_, Item.Properties p_i50042_3_) {
      this(p_i50042_1_, new ResourceLocation("textures/entity/horse/armor/horse_armor_" + p_i50042_2_ + ".png"), p_i50042_3_);
   }

but you need to use the other constructor with a suitable ResourceLocation("yourmod","full_path_to_texture_including_png)

   public HorseArmorItem(int p_i50042_1_, ResourceLocation texture, Item.Properties p_i50042_3_) {
      super(p_i50042_3_);
      this.field_219978_a = p_i50042_1_;
      this.texture = texture;
   }

-TGG

  • Author

Well regardless of what I have for my path right now, using ("string one", "string two") gives me a syntax error. 

 

Do you mean I have to add ResourceLocation("String","String") when calling HorseArmorItem?

 

Or would it just be something like this?

("standardmaterials", "textures/entity/horse/armor/horse_armor_emerald.png")

 

Edited by BaconBombing

46 minutes ago, BaconBombing said:

Well regardless of what I have for my path right now, using ("string one", "string two") gives me a syntax error. 

Please learn Java before you make a mod. A ResourceLocation is a class type and you need an instance of that class to pass into the constructor.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Guys I promise I know some Java. This is my fix

public static final RegistryObject<Item> EMERALD_HORSE_ARMOR = ITEMS.register("emerald_horse_armor", ()-> new HorseArmorItem(9, new ResourceLocation("standardmaterials", "textures/entity/horse/armor/horse_armor_emerald.png"), (new Item.Properties()).maxStackSize(1).group(ItemGroup.MISC)));

 

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