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Posted

I wan't to stop my player from being able to damage mobs and other players in my LivingAttackEvent under certain conditions, however I don't know how to check if the attack is coming from the player.

At the moment my code disables ALL damage, including that from mobs to my player, which is not what I want.

 

Basically, how do I only fire my code for my player?

 

Any help would be greatly appreciated!

Posted

Not sure if it fits what you need or not (haven't messed with doing any event stuff like this) but there is an AttackEntityEvent that looks promising, and the comments say it is fired when a player attacks an Entity.

  • Thanks 1
Posted
1 minute ago, ultra_reemun said:

Excellent! That's exactly what I'm looking for thank you.

No prob, I just opened up net.minecraftforge.event in my IDE, and saw entity.player in there, so looked and saw that event in there just waiting to be used :)

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