Posted April 6, 20205 yr I need to spawn a chest with some items. I have these variables: PlayerEntity player; World world; BlockPos pos; ItemEntity[] items; // they are assigned, but I don't show the assignments here. I need to create a chest (or a barrel, or a shulker box) in world "world" at position "pos" with items "items". How can I do that? P.S. my minecraft forge version is 1.15.2.
April 6, 20205 yr 4 minutes ago, evjeny.23 said: I need to create a chest (or a barrel, or a shulker box) in world "world" at position "pos" with items "items". How can I do that? World::setBlockState(pos, THE_BLOCK_STATE_YOU_WANT) This will place the block and the TileEntity into the world. World::getTileEntity(pos) This will get the TileEntity at the BlockPos pos. Use the CapabilityItemHandler.ITEM_HANDLER_CAPABILITY to add the items to it. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 7, 20205 yr Author 41 minutes ago, Animefan8888 said: Use the CapabilityItemHandler.ITEM_HANDLER_CAPABILITY to add the items to it. How exactly do I need to use it?
April 7, 20205 yr 1 minute ago, evjeny.23 said: How exactly do I need to use it? Read the documentation on capabilities here. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 7, 20205 yr Author 2 minutes ago, Animefan8888 said: Read the documentation on capabilities here. I have written the following code based on a related question: final IItemHandler[] nowHandler = new IItemHandler[1]; world.setBlockState(pos, Blocks.CHEST.getDefaultState()); TileEntity chestTileEntity = worldIn.getTileEntity(pos); IItemHandler itemHandler; nowHandler[0] = null; chestTileEntity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(new NonNullConsumer <IItemHandler>() { @Override public void accept(IItemHandler ih) { nowHandler[0] = ih; } }); while (nowHandler[0] == null) {}; itemhandler = nowHandler[0]; itemHandler.insertItem(1, new ItemStack(Items.SOME_ITEM, 1), false); // also I don't understand what "bool simulate" does But it doesn't work. Chest spawns, but there are no items in it. (There are no errors in LOG).
April 7, 20205 yr 7 minutes ago, evjeny.23 said: // also I don't understand what "bool simulate" does If simulate is true it only simulates adding the ItemStack to the IItemHandler. 8 minutes ago, evjeny.23 said: final IItemHandler[] nowHandler = new IItemHandler[1]; IItemHandler itemHandler; Why? 9 minutes ago, evjeny.23 said: itemHandler.insertItem(1, new ItemStack(Items.SOME_ITEM, 1), false); // also I don't understand what "bool simulate" does Why not just put this in the accept function? 10 minutes ago, evjeny.23 said: But it doesn't work. Chest spawns, but there are no items in it. (There are no errors in LOG). Where is this code being called? Post all of it, VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
April 7, 20205 yr Author 5 minutes ago, Animefan8888 said: Where is this code being called? Post all of it, @SubscribeEvent public void onLivingEntityDrops(LivingDropsEvent event) { LOGGER.info("DROP"); if (!(event.getEntityLiving() instanceof PlayerEntity)) return; BlockPos bedPos; try { bedPos = ((PlayerEntity)event.getEntityLiving()).getBedPosition().get(); } catch (NoSuchElementException e) { bedPos = new BlockPos(0, event.getEntityLiving().getPosition().getY(), 0); } World worldIn = event.getEntityLiving().getEntityWorld(); final IItemHandler[] nowHandler = new IItemHandler[1]; worldIn.setBlockState(bedPos, Blocks.BARREL.getDefaultState()); TileEntity barrelContainer = worldIn.getTileEntity(bedPos); IItemHandler itemhandler; nowHandler[0] = null; barrelContainer.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY).ifPresent(new NonNullConsumer <IItemHandler>() { @Override public void accept(IItemHandler ih) { nowHandler[0] = ih; } }); while (nowHandler[0] == null) {}; itemhandler = nowHandler[0]; int slot = 0; for (ItemEntity item : event.getDrops()) { LOGGER.info("drop"); ItemStack leftItemsStack = itemhandler.insertItem(slot, item.getItem().copy(), false); if (!leftItemsStack.equals(ItemStack.EMPTY)) { bedPos = bedPos.north(); worldIn.setBlockState(bedPos, Blocks.BARREL.getDefaultState()); barrelContainer = worldIn.getTileEntity(bedPos); itemhandler = nowHandler[0]; slot = 0; } slot++; } } Now it raises NullPointerException. Edited April 7, 20205 yr by evjeny.23
April 7, 20205 yr 21 minutes ago, evjeny.23 said: Now it raises NullPointerException. I've got a couple of things to say. First and foremost: Please learn Java before trying to make a Minecraft Forge mod. Java itself is hard to learn let alone trying to learn an extensive API like Forge. Secondly: If you crash or an exception is thrown there is a lot of useful information inside the stacktrace. You should read it. If you don't know what it means google it. If that doesn't supply you with answers/enough information post the error. Thirdly: 30 minutes ago, Animefan8888 said: 40 minutes ago, evjeny.23 said: final IItemHandler[] nowHandler = new IItemHandler[1]; IItemHandler itemHandler; Why? 40 minutes ago, evjeny.23 said: itemHandler.insertItem(1, new ItemStack(Items.SOME_ITEM, 1), false); // also I don't understand what "bool simulate" does Why not just put this in the accept function? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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