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Posted (edited)

I want to create custom knockback. I have a method and it works in singleplayer. But it does not work in multiplayer. I put a print in the code and saw that not even the print were printed. So that must mean the event didnt fire at all. Its wierd though, since I have a linvingjumpevent in the same class and that event works perfectly fine in multiplayer. So I thought livingknockback would work too.

 

 

@SubscribeEvent

public void onKnockback(LivingKnockBackEvent e) {

 

System.out.println("test");

 

if (e.getEntity == mc.player) {

e.setStrength(kbStrength);

   }

}

 

Edited by Time
Posted

Please show more of your code, a githup repo is preferred as it's easier to read, and can be cloned/build to help debugging. :)

 

Mostly wondering where you are registering your event handler. :)

Posted
  On 4/8/2020 at 12:22 PM, Time said:

if (e.getEntity == mc.player) {

Expand  

I am assuming mc is Minecract.getInstance().

If that is the case, how would you expect it to work on a server? Minecraft is a client only class.

  • Like 1
Posted
  On 4/8/2020 at 12:29 PM, Ugdhar said:

Please show more of your code, a githup repo is preferred as it's easier to read, and can be cloned/build to help debugging. :)

 

Mostly wondering where you are registering your event handler. :)

Expand  

github.com/TimeSwitcher/ValueModify

Posted
  On 4/8/2020 at 12:31 PM, Alpvax said:

I am assuming mc is Minecract.getInstance().

If that is the case, how would you expect it to work on a server? Minecraft is a client only class.

Expand  

Yes thats what mc is. But this mod is client side and the jump events builds on the same code that the knockback event. And that event works on server but not this event. full code: github.com/TimeSwitcher/ValueModify

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