Posted April 9, 20205 yr I need to tint everything kinda red, like imagine if a red film was put over everything (think super secret settings) I also need to replicate nausea (the warping screen) My problem is that i cannot seem to find nausea to replicate it. I also tried GlStateManager.color(255, 128, 0, 5); inside of a potion effect's result in a (mostly "might as well see") fashion and yeah that didnt do anything but crash the game on the server side... maybe check if potion is activated then do this?: GlStateManager.color(255, 128, 0, 5); if anyone has a function that would work in a potion's performEffect function that would be great P.S. im thinking i might have to make a whole shader handler and just load shaders for effects...? like i said, help!
April 9, 20205 yr Author I found the location of nausea, but it seems to be hard coded. not sure how to mess with this. How can I modify private void setupCameraTransform(float partialTicks, int pass) if it is private? the function has a direct call to MobEffects.NAUSEA Id prefer a way of cloning in a seperate extended class to maybe rewrite just that bit and maybe even change the effect a bit.
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