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Posted (edited)

Hello.

I would like to sync the data of my tile entity on the server to the client.

Previously, I used custom packets to sync my tile entities.

However, I am interested in exploring the built-in way of syncing tile entities.

As far as I can tell, TileEntity#getUpdatePacket is used to get the update packet of the tile entity (to be synced indepedently), while TileEntity#getUpdateTag is used to send the tile entity to the client as part of a chunk data packet. I am not sure how I should trigger a sending of the SUpdateTileEntityPacket though.

The closest I can find is ServerPlayerEntity#sendTileEntityUpdate, but seeing that the method is private, I assume that there is a better way of doing so (using reflection and forcefully calling the method doesn't sound like a great idea).

How do I sync the data of a tile entity to all tracking players using the built-in method?

Edited by DavidM

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