Jump to content

[1.15] JSON Block Models


Tikaji

Recommended Posts

2 hours ago, Tikaji said:

Just so I understand, if my Tile Entity doesn't have any animations to go with it then I don't need a TER. But if it does have animations, I'll need a TER. Is that correct?

Yes.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

4 hours ago, Tikaji said:

Just so I understand, if my Tile Entity doesn't have any animations to go with it then I don't need a TER. But if it does have animations, I'll need a TER. Is that correct?

Yes... in most cases..

You can use animated textures for blocks eg similar to lava; the shape of the block doesn't change, just the texture on it.  In that case, no TER required.

You may sometimes need to use TER for non-animated shapes if you have unusual shapes (not made of cuboid) or unusual rendering modes (or, I think, multiple rendering modes within one block eg part opaque and part translucent... although I'm still figuring that one out).

 

Otherwise yes, animated = TER, not animated = non-TER

 

-TGG

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.