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Posted

Came across a bug.

 

if(gui instanceof GuiMainMenu) {
		System.out.println("Hi 1");
	}
	if(gui instanceof GuiIngameMenu) {
		System.out.println("Hi 2");
	}
System.out.println("Hi 3");

 

When the game is in the main menu (where there are the Mods, Texture packs buttons) 'Hi 1' never prints to the console but when the game is paused 'Hi 2' is printing. 'Hi 3' only prints when you are playing a world or the game is paused. Any reasons why?

 

I have not modified the jars that get decompiled except add textures to em.

Posted

If you use the latest version all ticking issues should be resolved.

If they are not, provide detailed steps and timing for exactly what you want and provide test code to demonstrate what you need.

 

Trying to emulate ML's crap ticking system in FML is a big fucking pain in the neck.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Okay so I reinstalled the latest forge source (3.3.8.164) but unfortunately 'println' in onTickInGUI only printed once which is all I need but i'm not sure if it will run the code if I quit a world. Here is the log:

 

  Reveal hidden contents

As you can see 'Testing....1, 2, 3' only printed once. What I am currently doing is trying to change a value everytime a person returns from a world so that I can read from the NBT storage file if the person decides to open another world. If that value does not change some values will remain the same from the previous world. Here is the code where i am trying to accomplish this:

 

  Reveal hidden contents

And in onTickInGUI i am trying to reset 'attempts' value back to 0 so that the game will read from the NBT storage when the person opens a world again. I hope you can understand me and get this issue fixed soon. BTW I have called setInGUIHook(this, true, true).

Posted

Full code or stfu.

Also whatever you're doing is stupid, you should probably use the WorldHandler.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Alright I'll use ISaveEventHandler but I still want this fixed. Here is the code:

 

  Reveal hidden contents

Testing only prints once. :( Thanks

Posted

Testing will only print once if you don't load a world.

You're telling it you wanna be synced with world time.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

Shouldn't the ticks be on par with ModLoader's ticking system. Well it definitely not.

Same source but I only installed ModLoader into the jar and decompiled and guess what:

 

  Reveal hidden contents

Testing printed every tick. :)

Also how I can read from the NBT using ISaveEventHandler when ModLoader.getMinecraftInstance.thePlayer.getEntityData is null? Sorry for all this trouble.

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