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werwoof

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    • i actually wanted to post a video and will do so if possible, but, as it is now, it doesn't seem like i can, so i'll describe it.  the issue is: whenever i place water, it doesn't flow properly; it either stays still or, even if it flows, it doesn't go all the way, and it seems to wave up and down. when the water is inside a cave, or generated by a structure or something similar, it flows but keeps spreading itself for no reason. it also happens with lava. i do have some videos of it recorded and wanted to put in here a youtube video, but i don't know whether i can or cannot do it. this one aside, the rendering of things is also weird: i can place blocks normally and without lag, my game actually doesn't lag at all, but blocks are invisible when placed until i get really close to them and when something like a door is interacted with, although it opens, it takes a sec to update, becoming invisible and then going to the open or closed state. i'm playing on 1.20.1 with 200+ mods, with a lot of them being addons for other mods, such as create, apotheosis, jei addons and such. i'm running minecraft on graalvm's java 17 with minimal arg changes, if any, on forge 47.3.0.  since it doesn't crash my game, there's no crash report to post, it's only a minor gameplay thing. i wanted to at least post my modlist, but it seems like the website doesn't allow links?? i was gonna post a pastebin url
    • The server player instance isn't passed to the OnDatapackSyncEvent. It's impossible to sync with the client side using this command. package net.minecraft.server.players; ... public abstract class PlayerList { ... servergamepacketlistenerimpl.send(new ClientboundSetCarriedItemPacket(p_11263_.getInventory().selected)); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.OnDatapackSyncEvent(this, null)); servergamepacketlistenerimpl.send(new ClientboundUpdateRecipesPacket(this.server.getRecipeManager().getOrderedRecipes())); this.sendPlayerPermissionLevel(p_11263_); previous version passed player correctly   servergamepacketlistenerimpl.send(new ClientboundSetCarriedItemPacket(p_11263_.getInventory().selected)); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.OnDatapackSyncEvent(this, p_11263_)); servergamepacketlistenerimpl.send(new ClientboundUpdateRecipesPacket(this.server.getRecipeManager().getRecipes()));  
    • Also delete the curios-server.toml file If this is still not working, check the first lines of the crash-report - maybe some more toml files are broken
    • I have tried deleting those files, it didn't work. I also went through all the mods myself and it doesn't work. Now that I deleted the mod "Ars Nouvea" I can now create a single player world, but I still crash when trying to load into my existing world. This is the new crash report https://gist.github.com/Kiwimix/8f2d62a40539aacf1a46f0d80ad9fc4f. This time it says the Curios_Sever.toml . I assume my something is wrong with my files or my world just randomly got corrupted. I am still trying anything I can right now.
    • I have been trying to play an older modpack (Stoneblock 1) but the whenever I try to play the game it instantly crashes with exit code 1.  I have tried adding more ram and changing my jdk version to the one that I used to play the pack originally (~2 years ago) as well as repairing and reinstalling the pack in forge.  This error is occurring for all versions of forge 14.23.5 available in the launcher. ********* Solved: I downloaded the java 8 1.8 jdk and ran using that whereas I had been using 15 and 16.  it appears that my 1.8 instance had removed itself at some point or another.  
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