Posted April 15, 20205 yr Exactly as my title says. I am trying to import net.minecraft.entity.EntityLivingBase and it's not showing up as an available repository... What is the new way to call this functionality?
April 15, 20205 yr Mappings (as well as code) have changed recently. EntityLivingBase -> LivingEntity. AFAIK there is no EntityLivingBase anymore; LivingEntity has taken its place (and combined the previous EntityLiving and EntityLivingBase). Edited April 15, 20205 yr by DavidM Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
April 15, 20205 yr It seems like EntityLiving is now MobEntity, and EntityLivingBase is now LivingEntity Edited April 15, 20205 yr by poopoodice
April 15, 20205 yr 1 minute ago, poopoodice said: It seems like EntityLiving is now LivingEntity, and EntityLivingBase is now MobEntity My bad. That seems to be the correct relationship. You probably meant the other way though. Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
April 15, 20205 yr Just now, DavidM said: My bad. That seems to be the correct relationship. You probably meant the other way though. yeah you're right
April 15, 20205 yr Author So if I wanted to do something like: PlayerEntity player = (PlayerEntity) dependencies.get("player"); Entity entity = (LivingEntity) dependencies.get("entity"); World world = (World) dependencies.get("world"); if ((((player instanceof LivingEntity) ? ((LivingEntity) player).getHeldItemMainhand() : ItemStack.EMPTY) .getItem() == new ItemStack(WoodenHammerItem.block, (int) (1)).getItem())) { double d1 = player.posX - entity.posX; double d0; for (d0 = player.posZ - entity.posZ; d1 * d1 + d0 * d0 < 1.0E-4D; d0 = (Math.random() - Math.random()) * 0.01D) { d1 = (Math.random() - Math.random()) * 0.01D; } entity.attackedAtYaw = (float) (Math.atan2(d0, d1) * (180D / Math.PI) - entity.rotationYaw); entity.knockBack(player, 5.0F, d1, d0); } So I can implement a custom level of knockback for a tool, how could I access the attackedAtYaw and knockBack arguments for the LivingEntity object? Or, if there is a more efficient way to implement knockback on hit of a mob, what would that be?
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