Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I write a TileEntity which holds the data in Server side. The server side data sync to client side by getUpdatePacket and onDataPacket. If I exit the

Game save and enter it again, The Client Side TileEntity can't get NBT data by read(CompoundNBT compound). But after l put or get Item from the TileEntity, the Data will be synced. How can I let the Client Side TileEntity get the NBT data when the Saves load.

Here is my code.

AlchemyFurnaceBlockEntity.java

package com.otakusaikou.spiritcraft.block.blockentity;

import com.otakusaikou.spiritcraft.registry.BlockEntityTypeRegistry;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.INBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.network.NetworkManager;
import net.minecraft.network.play.server.SUpdateTileEntityPacket;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraftforge.common.util.Constants;

import javax.annotation.Nullable;
import java.util.HashMap;
import java.util.Map;

public class AlchemyFurnaceBlockEntity extends TileEntity implements ITickableTileEntity {
    private final Map<Direction, ItemStack> itemStackMap = new HashMap<>();
    private int i = 10;

    public AlchemyFurnaceBlockEntity() {
        super(BlockEntityTypeRegistry.alchemyFurnaceBlockEntityType.get());
    }

    public Map<Direction, ItemStack> getItemStackMap() {
        return itemStackMap;
    }

    public boolean putItem(Direction direction, Item item) {
        if (itemStackMap.containsKey(direction)) {
            return false;
        }
        ItemStack itemStack = new ItemStack(item);
        itemStackMap.put(direction, itemStack);
        world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), Constants.BlockFlags.BLOCK_UPDATE);
        markDirty();
        return true;
    }

    public boolean isExist(Direction direction) {
        return itemStackMap.containsKey(direction);
    }

    public ItemStack getItem(Direction direction) {
        ItemStack itemStack = itemStackMap.get(direction);
        itemStackMap.remove(direction);
        world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), Constants.BlockFlags.BLOCK_UPDATE);
        markDirty();
        return itemStack;
    }

    @Nullable
    @Override
    public SUpdateTileEntityPacket getUpdatePacket() {
        ListNBT listNBT = new ListNBT();
        for (Map.Entry<Direction, ItemStack> entry : itemStackMap.entrySet()) {
            CompoundNBT compoundNBT = new CompoundNBT();
            compoundNBT.putString("direction", entry.getKey().getName());
            compoundNBT.put("itemstack", entry.getValue().serializeNBT());
            listNBT.add(compoundNBT);
        }
        CompoundNBT compoundNBT = new CompoundNBT();
        compoundNBT.put("stacks", listNBT);
        return new SUpdateTileEntityPacket(pos, 1, compoundNBT);
    }

    @Override
    public void onDataPacket(NetworkManager net, SUpdateTileEntityPacket pkt) {
        if (world.isRemote) {
            CompoundNBT compoundNBT = pkt.getNbtCompound();
            INBT inbt = compoundNBT.get("stacks");
            if (inbt instanceof ListNBT) {
                ListNBT listNBT = (ListNBT) inbt;
                for (int i = 0; i < listNBT.size(); i++) {
                    CompoundNBT tag = (CompoundNBT) listNBT.get(i);
                    Direction direction = getDirection(tag.getString("direction"));
                    ItemStack itemStack = ItemStack.read(tag.getCompound("itemstack"));
                    itemStackMap.put(direction, itemStack);
                    markDirty();
                }
            }
        }
    }

    private Direction getDirection(String name) {
        for (Direction direction : Direction.values()) {
            if (direction.toString().equals(name)) {
                return direction;
            }
        }
        throw new IllegalArgumentException("Not find the direction");
    }

    @Override
    public void tick() {
//        if (!world.isRemote) {
//            if (i == 0) {
//                world.notifyBlockUpdate(pos, getBlockState(), getBlockState(), Constants.BlockFlags.BLOCK_UPDATE);
//                i = 10;
//            }
//            i--;
//        }
    }

    @Override
    public void read(CompoundNBT compound) {
        INBT inbt = compound.get("stacks");
        if (inbt instanceof ListNBT) {
            ListNBT listNBT = (ListNBT) inbt;
            for (int i = 0; i < listNBT.size(); i++) {
                CompoundNBT tag = (CompoundNBT) listNBT.get(i);
                Direction direction = getDirection(tag.getString("direction"));
                ItemStack itemStack = ItemStack.read(tag.getCompound("itemstack"));
                itemStackMap.put(direction, itemStack);
            }
        }
        super.read(compound);
    }

    @Override
    public CompoundNBT write(CompoundNBT compound) {
        ListNBT listNBT = new ListNBT();
        for (Map.Entry<Direction, ItemStack> entry : itemStackMap.entrySet()) {
            CompoundNBT compoundNBT = new CompoundNBT();
            compoundNBT.putString("direction", entry.getKey().getName());
            compoundNBT.put("itemstack", entry.getValue().serializeNBT());
            listNBT.add(compoundNBT);
        }
        compound.put("stacks", listNBT);
        return super.write(compound);
    }
}

 

AlchemyFurnace.java

package com.otakusaikou.spiritcraft.block;

import com.otakusaikou.spiritcraft.block.blockentity.AlchemyFurnaceBlockEntity;
import com.otakusaikou.spiritcraft.util.Utils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;

import javax.annotation.Nullable;

public class AlchemyFurnace extends Block {

    public AlchemyFurnace() {
        super(Properties.create(Material.ROCK).harvestLevel(0).hardnessAndResistance(5).notSolid());
    }
    //TODO: change default the vertex shape

    @Override
    public boolean hasTileEntity(BlockState state) {
        return true;
    }

    @Nullable
    @Override
    public TileEntity createTileEntity(BlockState state, IBlockReader world) {
        return new AlchemyFurnaceBlockEntity();
    }

    @Override
    public ActionResultType onBlockActivated(BlockState state, World worldIn, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit) {
        if (Utils.isServerSide(worldIn) && handIn == Hand.MAIN_HAND) {
            TileEntity tileEntity = worldIn.getTileEntity(pos);
            Direction face = hit.getFace();
            if (tileEntity instanceof AlchemyFurnaceBlockEntity) {
                AlchemyFurnaceBlockEntity alchemyFurnaceBlockEntity = (AlchemyFurnaceBlockEntity) tileEntity;
                ItemStack inputItemStack = player.getHeldItem(Hand.MAIN_HAND);
                if (inputItemStack.isEmpty()) {
                    if (alchemyFurnaceBlockEntity.isExist(face)) {
                        ItemStack itemStack = alchemyFurnaceBlockEntity.getItem(face);
                        player.setHeldItem(Hand.MAIN_HAND, itemStack);
                    }
                } else {
                    ItemStack handItem = player.getHeldItem(Hand.MAIN_HAND);
                    if (alchemyFurnaceBlockEntity.putItem(face, handItem.getItem())) {
                        if (handItem.getCount() > 1) {
                            handItem.setCount(handItem.getCount() - 1);
                            player.setHeldItem(Hand.MAIN_HAND, handItem);
                        } else {
                            player.setHeldItem(Hand.MAIN_HAND, ItemStack.EMPTY);
                        }
                    }
                }
            }

        }
        return ActionResultType.SUCCESS;
    }
}

 

Edited by FledgeXu

Hi

This example project might help (mbe20)

https://github.com/TheGreyGhost/MinecraftByExample

 

You are probably missing one of these methods:

// When the world loads from disk, the server needs to send the TileEntity information to the client

// it uses getUpdatePacket(), getUpdateTag(), onDataPacket(), and handleUpdateTag() to do this:

// getUpdatePacket() and onDataPacket() are used for one-at-a-time TileEntity updates

// getUpdateTag() and handleUpdateTag() are used by vanilla to collate together into a single chunk update packet

 

Cheers

  

  TGG

  • Author
30 minutes ago, TheGreyGhost said:

Hi

This example project might help (mbe20)

https://github.com/TheGreyGhost/MinecraftByExample

 

You are probably missing one of these methods:

// When the world loads from disk, the server needs to send the TileEntity information to the client

// it uses getUpdatePacket(), getUpdateTag(), onDataPacket(), and handleUpdateTag() to do this:

// getUpdatePacket() and onDataPacket() are used for one-at-a-time TileEntity updates

// getUpdateTag() and handleUpdateTag() are used by vanilla to collate together into a single chunk update packet

 

Cheers

  

  TGG

Thanks Grey.
I just solved this problem. I forge to override the getUpdateTag.
Thank you anyway

Edited by FledgeXu

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.