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[1.15.2] Try to create a simple mod without functionality


floflolol

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Hello I'm just trying to follow the forge doc but I can't get my mod detected.

I'm workin on Forge 1.15.2, I have a mistake on the modid, he tells me he's not recognized but why ? 

I've try to restart my IDE but is useless ! I think it's a silly mistake. I'm sorry, but I can't find it. 

 

error forge 2.PNG

error forge 3.PNG

error forge.PNG

Edited by floflolol
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First of all, keep in mind that mod ids have to be entirely lowercase.

As for the error, it's value="modid" not modid="modid". You can also just type the mod id directly, so: @Mod("modid").

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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1 hour ago, floflolol said:

Hello I'm just trying to follow the forge doc but I can't get my mod detected.

I'm workin on Forge 1.15.2, I have a mistake on the modid, he tells me he's not recognized but why ? 

I've try to restart my IDE but is useless ! I think it's a silly mistake. I'm sorry, but I can't find it. 

 

1 hour ago, imacatlolol said:

First of all, keep in mind that mod ids have to be entirely lowercase.

As for the error, it's value="modid" not modid="modid". You can also just type the mod id directly, so: @Mod("modid").

Your modid needs to be all lowercase, as imacatlol said.

 

Quick Tip:

A tactic that I use in order to make sure that my modid is consistent throughout my code is simply create it as a static string in my "main" class, and then just reference it throughout the rest of the mod as MainMod.MODID . This way, I don't accidentally misspell it later on, and have to dig through my logs and code to find out what is causing such a simple error.

@Mod(MainClass.MODID)
public class MainClass
{
    public static final String MODID = "modid";
}

 

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

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7 hours ago, imacatlolol said:

First of all, keep in mind that mod ids have to be entirely lowercase.

As for the error, it's value="modid" not modid="modid". You can also just type the mod id directly, so: @Mod("modid").

 

5 hours ago, ModMCdl said:

 

Your modid needs to be all lowercase, as imacatlol said.

 

Quick Tip:

A tactic that I use in order to make sure that my modid is consistent throughout my code is simply create it as a static string in my "main" class, and then just reference it throughout the rest of the mod as MainMod.MODID . This way, I don't accidentally misspell it later on, and have to dig through my logs and code to find out what is causing such a simple error.


@Mod(MainClass.MODID)
public class MainClass
{
    public static final String MODID = "modid";
}

 

Thank you for your help ! But I tried and it's not working. 

error forge 5.PNG

error forge 6.PNG

error forge 7.PNG

error forge 4.PNG

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I tried to follow the doc (in 1.15.2 because that's the version I use) and it says to use the mcmod.info! There must be a mistake on the doc .

https://mcforge.readthedocs.io/en/1.15.x/gettingstarted/structuring/

14 minutes ago, diesieben07 said:

That is not the correct location for the mods.toml file. Again, please refer to the MDK example.

 

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