Posted April 25, 20205 yr In my mods i work on increasing the number of different slabs, stairs, walls, buttons and pressureplates to match all solid 16 colors materials (concrete, wool, terracotta and glazed terracotta = 64 different textures) and most of the different stone-types (about 24 different textures). Now i have a question about stairs and buttons out of glazed terracotta (to reproduce the textures-behavior of the glazed terracotta blocks): They already use horizontal facing for their model-rotation. Maybe i can add a seccond similar blockstate (may named "texture_facing") and all needed model jsons and a blockstate-json, that provides all possible combinations of the two blockstate-sets. How can i make it possible to handle all theese states ingame at placing the block? Edited April 27, 20205 yr by Drachenbauer
April 27, 20205 yr Author bump I still need help here Edit: maybe for the stairs i can make the texture rotation react on rightclick on the placed block. But how do i code this in the class for this block? And for the button: How can i make the targeted button block react to pressing a key on the keybord? Maybe using a letter, that is not already used in the actual game controls to switch between the models with the different rotated textures. Edited April 28, 20205 yr by Drachenbauer
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