[solved] Can i replace textures in a blockstate-json-file?
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thank you ! I was wondering why I didn't have a debug.log. Anyways, I reproduced the crash and here it is : (mega link because the log is literally 38.9mb) https://mega.nz/file/ZZYxxZrB#s4DrsvFi1RJhRrEuE5j75MW2Dby3sHtzr7OaDnqeq1A
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Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
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Hello. Since I made my modpack, I've never been able to create a single player world, or join the ones I've created before adding mods. Can anyone help me figure out which mod causes this so I can get rid of it ? Thank you. Log :
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Hello, I want to write a custom world generator, but I don't want to override default generator - user should be able to generate world with vanilla generator without disabling/deleting the mod from mods directory. I started researching where to start, but the information on the internet seems to be outdated. What is the best way to achieve it?
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Almost, you can not use the #getSender on the client, since there is only one sender on the client. You can get the Player and the Level from the Minecraft instance. You also need to move this into a client only class, and wrap the call via DistExecutor#unsafeRunWhenOn you can use this (the second code example) as an example. From LivingDeathEvent after you cancel the Event via your SimpleChannel (which you have hopefully already created).
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