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snipermine

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Make sure you have the render class too, it shouldn't matter for a test.(it will show up as a white cube)

Here's some code to try:

In you're main mod file:

int entityID = EntityRegistry.findGlobalUniqueEntityId();
EntityRegistry.registerGlobalEntityID(MynameArrow.class, "MynameArrow",entityID);
EntityRegistry.registerModEntity(MynameArrow.class, "MynameArrow", 1, this, 0, 1, false);

Try that and then put this in you're client proxy register renders (make sure you call it in the after you do these)

RenderingRegistry.registerEntityRenderingHandler(MynameArrow.class, new MynameArrowRender());

MynameArrowRender is the render class, if you haven't made it, just leave this line out and test the entity first. Baby steps ;)

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Make sure you have the render class too, it shouldn't matter for a test.(it will show up as a white cube)

Here's some code to try:

In you're main mod file:

int entityID = EntityRegistry.findGlobalUniqueEntityId();
EntityRegistry.registerGlobalEntityID(MynameArrow.class, "MynameArrow",entityID);
EntityRegistry.registerModEntity(MynameArrow.class, "MynameArrow", 1, this, 0, 1, false);

Try that and then put this in you're client proxy register renders (make sure you call it in the after you do these)

RenderingRegistry.registerEntityRenderingHandler(MynameArrow.class, new MynameArrowRender());

MynameArrowRender is the render class, if you haven't made it, just leave this line out and test the entity first. Baby steps ;)

ย 

You don't need either findGlobalUniqueEntityId nor registerGlobalEntityID. registerModEntity is enough to get it work.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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