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1.15 Entity Modeling ".getBox" not working


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I cannot get my .getBox to work for some reason, any thoughts?


 public GoatEntityModel() {
        textureWidth = 64;
        textureHeight = 64;

        Body = new ModelRenderer(this);
        Body.setRotationPoint(0.0F, 24.0F, 0.0F);

        Torso = new ModelRenderer(this);
        Torso.setRotationPoint(0.0F, 0.0F, 0.0F);
        Torso.setTextureOffset(0, 0).addBox(-4.0F, -7.0F, -4.0F, 7.0F, 4.0F, 8.0F, 0.0F, false);

        Head = new ModelRenderer(this);
        Head.setRotationPoint(0.0F, 0.0F, 0.0F);
        Head.setTextureOffset(0, 0).addBox(-2.0F, -8.0F, -7.0F, 3.0F, 3.0F, 3.0F, 0.0F, false);

        Legs = new ModelRenderer(this);
        Legs.setRotationPoint(0.0F, 0.0F, 0.0F);

        Front = new ModelRenderer(this);
        Front.setRotationPoint(0.0F, 0.0F, 0.0F);

        FrontRight = new ModelRenderer(this);
        FrontRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        FrontRight.setTextureOffset(0, 12).addBox(-4.0F, -3.0F, -4.0F, 1.0F, 3.0F, 1.0F, 0.0F, false);

        FrontLeft = new ModelRenderer(this);
        FrontLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        FrontLeft.setTextureOffset(0, 0).addBox(2.0F, -3.0F, -4.0F, 1.0F, 3.0F, 1.0F, 0.0F, false);

        Back = new ModelRenderer(this);
        Back.setRotationPoint(0.0F, 0.0F, 0.0F);

        BackRight = new ModelRenderer(this);
        BackRight.setRotationPoint(0.0F, 0.0F, 0.0F);
        BackRight.setTextureOffset(0, 0).addBox(-4.0F, -3.0F, 3.0F, 1.0F, 3.0F, 1.0F, 0.0F, false);

        BackLeft = new ModelRenderer(this);
        BackLeft.setRotationPoint(0.0F, 0.0F, 0.0F);
        BackLeft.setTextureOffset(0, 0).addBox(2.0F, -3.0F, 3.0F, 1.0F, 3.0F, 1.0F, 0.0F, false);




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It is obfuscated, I think that is how it is used .func_228300_a_



for example:   leftshoe.func_228300_a_(-2.5F, 9.1F, -2.5F, 5, 3, 5);


yourfield.func_228300_a_(position, dimensions);


I don't speak English, I hope to be of help

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after checking your code I got confused, 

I think it should look like this:



        torso = new ModelRenderer(this, 16, 32); /////////////(parameters of setTexture)
        torso.func_228300_a_(-4.0F, -7.0F, -4.0F, 7.0F, 4.0F, 8.0F, 0.0F);
        torso.setRotationPoint(0F, 0F, 0F);

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