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Ilyemu

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Tree Puncher

Tree Puncher (2/8)

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  1. Do show what you have done so we have somewhere to start!
  2. addBox is definitely still there, do check out the ModelRenderer class. If yours is obfuscated, do update your mcp
  3. Instead of doing checks via their registry name, maybe you can try using their registered biome instance, should avoid the problem of mismatch string in the future.
  4. Take a look at the method getSpawns in the Biome class. You can use that to add your entity into the spawnlist for each biomes.
  5. Looking at downfall, it seems like it affects how often it rains, the color of the grass/foliage. (Seems like anything more than 0.85F is considered high humidity) Scale maybe is how big a biome would be? Not too sure.
  6. @Override public void render(MatrixStack matrixStackIn, IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha) { Body.render(matrixStackIn, bufferIn, packedLightIn, packedOverlayIn, red, green, blue, alpha); } In here, you overrode the AgeableModel's render method which contains the info for scaling child models.
  7. @CHEESEBOT314 Thanks for the reply! I've already tried that and it messed with the entity that is on ground's animation. Is there another way or do I have to find another method to do it?
  8. So I have this problem where one entity would play the animation fine on land (like it's supposed to) and when i add another similar entity whereas it is not on land (not supposed to play animation) will not play animation until the first entity renders on screen. In which it will follow the same exact animation as the one on land until the first entity goes off screen. Any help would be greatly appreciated. Feel free to clarify if my explanation isn't understandable Model Code Render Code Client Proxy (if needed)
  9. Hey guys, i currently receive an error when i join my lan server. It does not cause any crash but i can't seem to figure out where it is coming from.
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