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I want to make my FluidSap slow down player movement, but I don't know how. Invoking doesNotBlockMovement on the Block.Properties() objects in the fluid block declarations doesn't do it for me. Here's my repo, so you can see what's going on:

...wait a minute. There's nothing here! Where are all my project files? I tried pushing to the origin in Eclipse, pushing to master, all of it! Yet nothing's happening. Could someone please help me with that, too?

And for now, my Sap code:

public abstract class FluidSap extends FlowingFluid{

	@Override
	public Fluid getStillFluid() {
		//get sap source block
		return FluidList.sap;
	}

	@Override
	public Fluid getFlowingFluid() {
		//get flowing sap fluid
		return FluidList.flowing_sap;
	}

	@Override
	protected boolean canSourcesMultiply() {
		//you cannot make an infinite sap source
		return false;
	}

	@Override
	protected void beforeReplacingBlock(IWorld worldIn, BlockPos pos, BlockState state) {
		// TODO I don't know how to use this yet
		
	}

	@Override
	protected int getSlopeFindDistance(IWorldReader worldIn) {
		// TODO it flows the same slope as water
		return 8;
	}

	@Override
	protected int getLevelDecreasePerBlock(IWorldReader worldIn) {
		// TODO Auto-generated method stub
		return 2;
	}

	@Override
	public Item getFilledBucket() {
		// TODO Auto-generated method stub
		return ItemList.sap_bucket;
	}

	@Override
	protected boolean func_215665_a(IFluidState state, IBlockReader world, BlockPos pos,
			Fluid fluid, Direction direction) {
		// TODO Auto-generated method stub
		return direction == Direction.DOWN && !fluid.isIn(FluidList.Tags.SAP);
	}

	@Override
	public int getTickRate(IWorldReader p_205569_1_) {
		// TODO Auto-generated method stub
		return 20;
	}

	@Override
	protected float getExplosionResistance() {
		// TODO Auto-generated method stub
		return 100.0f;
	}

	@Override
	protected BlockState getBlockState(IFluidState state) {
		// TODO Auto-generated method stub
		return BlockList.sap.getDefaultState().with(FlowingFluidBlock.LEVEL, Integer.valueOf(getLevelFromState(state)));
	}
	
	@Override
	public boolean isEquivalentTo(Fluid fluidIn)
	{
		return fluidIn == FluidList.sap || fluidIn == FluidList.flowing_sap;
	}
	
	@Override
	protected FluidAttributes createAttributes()
	{
		return FluidAttributes
			.builder(RegistryEvents.location("blocks/sap_still"), RegistryEvents.location("blocks/sap_flow"))
			.translationKey("block.thorneislearningmods.sap")
			.build(this);
	}
	
	public static class Source extends FluidSap
	{
		
		
		@Override
		public boolean isSource(IFluidState state) {
			// TODO Auto-generated method stub
			return true;
		}

		@Override
		public int getLevel(IFluidState state) {
			// TODO Auto-generated method stub
			return 8;
		}
		
		
	}
	
	public static class Flowing extends FluidSap
	{
		@Override
		protected void fillStateContainer(Builder<Fluid, IFluidState> builder)
		{
			super.fillStateContainer(builder);
			builder.add(LEVEL_1_8);
		}
		
		@Override
		public boolean isSource(IFluidState state) {
			return false;
		}

		@Override
		public int getLevel(IFluidState state) {
			// TODO Auto-generated method stub
			return state.get(FluidSap.LEVEL_1_8);
		}
		
	}
}

 

@SubscribeEvent
public static void registerBlocks(final RegistryEvent.Register<Block> event)
{
	event.getRegistry().registerAll
	(
		BlockList.mod_gem_block = new Block(Block.Properties.create(Material.IRON).hardnessAndResistance(5).sound(SoundType.METAL).harvestTool(ToolType.PICKAXE).harvestLevel(3)).setRegistryName(location("mod_gem_block")),
		BlockList.sap = new FlowingFluidBlock(() -> FluidList.sap, Block.Properties.create(Material.WATER).doesNotBlockMovement().noDrops()).setRegistryName(location("sap"))
	);
}

@SubscribeEvent
public static void registerFluids(final RegistryEvent.Register<Fluid> event)
{
	event.getRegistry().registerAll
	(
		FluidList.sap = (Source) new FluidSap.Source().setRegistryName(location("sap")),
		FluidList.flowing_sap = (Flowing) new FluidSap.Flowing().setRegistryName(location("flowing_sap"))
	);
}

 

Edited by TheThorneCorporation

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