Posted May 5, 20205 yr I am going to look into the poison affect to base this off of, but am wondering how would I make the player start bleeding if they are hit by a damage value over 5? Any help will be appreciated. Thanks.
May 5, 20205 yr You could listen for the `LivingDamageEvent` or the `LivingHurtEvent`, check `if (event.getAmount() >= 5)`, check `if (event.getEntityLiving() instanceof ServerPlayerEntity)`, and call `LivingEntity.addPotionEffect(EffectInstance)`, supplying your custom potion effect there. Have you ever want the new operator to return a type that you didn't ask for? Well, now you can!
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