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How to call a sound to be played when an item is held


YaBoiChips

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1. Don't use @OnlyIn.

2. Please post the code properly. It is currently impossible to read.

3. You don't have a proper event subscriber. Please refer to the documentation page on event subscribing.

Edited by DavidM

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Modder Support:

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

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Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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i got this now yet it doesn't work. i think I'm overriding in the wrong spot where would i put it?

 

@Overide
public void inventoryTick(ItemStack stack, Entity entityIn, boolean isSelected) {
        if (stack.getItem() == ItemList.blue_lightsaber && isSelected) {
            entityIn.playSound(SoundEvents.AMBIENT_CAVE, 10.0f, 1.0f);
        }
    }

 

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