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Changing entity model when moving


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Combine the two models into a single model. Create some parameter that checks whether the entity is moving. A simple DataParameter<Boolean> should do the trick nicely. You could also check the velocity of the entity depending on if the entity Set the value to true whenever the entity is moving and false when it is not. Override preRenderCallBack in your EntityRenderer and have your ModelRenderer#showModel value switch whenever the player is moving or not. You should probably keep a cached value inside the renderer so that you do not call the change every frame as that would be redundant.

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