Jump to content

Recommended Posts

Posted

I am trying to resolve the tutorial for Blaster Rifle and when I shoot ,  the bullet is invisible and I don't know where to pus this:

 RenderingRegistry.registerEntityRenderingHandler(EntityBlasterBolt.class, new RenderBlasterBolt()

 

Everywhere i would put it , it's complaing at "registerEntityRenderingHandler"

 

Sorry for my bad English, I'm not native

Posted
  On 5/18/2013 at 5:53 PM, coolboy4531 said:

What does the error say?

This:

ZrDv9.jpg

And the solution it says that it would resolve the problem is:

noAga.jpg

But i don't want to change MC Classes

Posted
  On 5/18/2013 at 8:05 PM, diesieben07 said:

What does your renderer look like?

If you meant the code here it is:

package theking.generic;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.block.material.Material;
import net.minecraftforge.common.ForgeHooks;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.Mod.PostInit;
import cpw.mods.fml.common.Mod.PreInit;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
import theking.generic.client.*;

@Mod(modid="Generic", name="Generic", version="Beta 0.0.1")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class Generic {

        // The instance of your mod that Forge uses.
        @Instance("Generic")
        public static Generic instance;
        
        public final static Item blasterAmmo = new BlasterAmmo(5003);
        public final static Item blasterRifle = new ItemBlasterRifle(5002);
        public final static Item genericIngot = new GenericIngot(5001);						//Generic Ingot
        public final static Block genericDirt = new GenericDirt(500, 0, Material.ground);	//Generic Dirt
        public final static Block genericOre = new GenericOre(501, 1, Material.iron);		//Generic Ore
       
        // Says where the client and server 'proxy' code is loaded.
        @SidedProxy(clientSide="theking.generic.client.ClientProxy", serverSide="theking.generic.CommonProxy")
        public static CommonProxy proxy;
       
        @PreInit
        public void preInit(FMLPreInitializationEvent event) {
                // Stub Method
        }
       
        @Init
        public void load(FMLInitializationEvent event) throws Exception {
        	proxy.registerRenderers();
        	
        	
        	
        	//Incepe denumirea obiectelor
            LanguageRegistry.addName(genericDirt, "Generic Dirt");
            LanguageRegistry.addName(genericOre, "Generic Ore");
            LanguageRegistry.addName(genericIngot, "Generic Ingot");
            LanguageRegistry.addName(blasterRifle, "Blaster Rifle");
            LanguageRegistry.addName(blasterAmmo, "Blaster Rifle Ammo");
            
            //Incepe nivelul de distrugere si unealta cu care poate fi distrus
            MinecraftForge.setBlockHarvestLevel(genericDirt, "shovel", 0);
            MinecraftForge.setBlockHarvestLevel(genericOre, "pickaxe", 3);
            
            //Incepe inregistrarea obiectelor in joc
            GameRegistry.registerBlock(genericDirt, "genericDirt");
            GameRegistry.registerBlock(genericOre, "genericOre");
            
            //Incepe inregistrarea obiectelor pentru retete si folosirea lor mai usoara
            ItemStack itemGenericIngot = new ItemStack(genericIngot);
            ItemStack itemRedStoneDust = new ItemStack(Item.redstone);
            ItemStack itemAmmo = new ItemStack(blasterAmmo);

            
            //Incep retetele de crafting
            GameRegistry.addShapelessRecipe(itemAmmo, itemGenericIngot, itemRedStoneDust);
            
            //Incep retetele de furnal
            GameRegistry.addSmelting(genericOre.blockID, new ItemStack(genericIngot,1 ,0), 5.0f);
        }

        @PostInit
        public void postInit(FMLPostInitializationEvent event) {
                // Stub Method
        }
}

Posted
  On 5/18/2013 at 9:23 PM, BurningB said:

  Quote

What does your renderer look like?

If you meant the code here it is:

-snip-

 

No, he meant YOUR render class: RenderBlasterBolt

And don't post Mojang / Minecraft classes!

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 5/18/2013 at 9:44 PM, SanAndreasP said:

  Quote

  Quote

What does your renderer look like?

If you meant the code here it is:

-snip-

 

No, he meant YOUR render class: RenderBlasterBolt

And don't post Mojang / Minecraft classes!

Sorry...My bad.

Posted
  On 5/18/2013 at 9:53 PM, BurningB said:

  Quote

  Quote

  Quote

What does your renderer look like?

If you meant the code here it is:

-snip-

 

No, he meant YOUR render class: RenderBlasterBolt

And don't post Mojang / Minecraft classes!

Sorry...My bad.

 

That's still not the right code. Wee need the code from your class named "RenderBlasterBolt".

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted
  On 5/19/2013 at 12:06 AM, SanAndreasP said:

  Quote

  Quote

  Quote

  Quote

What does your renderer look like?

If you meant the code here it is:

-snip-

 

No, he meant YOUR render class: RenderBlasterBolt

And don't post Mojang / Minecraft classes!

Sorry...My bad.

 

That's still not the right code. Wee need the code from your class named "RenderBlasterBolt".

Here it is

package theking.generic;

import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;

import net.minecraft.client.renderer.Tessellator;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.MathHelper;

public class RenderBlasterBolt {
public void renderArrow(EntityBlasterBolt par1EntityBlasterBolt, double par2, double par4, double par6, float par8, float par9) {

	 this.loadTexture("/item/arrows.png");
	 GL11.glPushMatrix();
	 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
	 GL11.glRotatef(par1EntityBlasterBolt.prevRotationYaw + (par1EntityBlasterBolt.rotationYaw - par1EntityBlasterBolt.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
	 GL11.glRotatef(par1EntityBlasterBolt.prevRotationPitch + (par1EntityBlasterBolt.rotationPitch - par1EntityBlasterBolt.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
	 Tessellator tessellator = Tessellator.instance;
	 byte b0 = 0;
	 float f2 = 0.0F;
	 float f3 = 0.5F;
	 float f4 = (float)(0 + b0 * 10) / 32.0F;
	 float f5 = (float)(5 + b0 * 10) / 32.0F;
	 float f6 = 0.0F;
	 float f7 = 0.15625F;
	 float f8 = (float)(5 + b0 * 10) / 32.0F;
	 float f9 = (float)(10 + b0 * 10) / 32.0F;
	 float f10 = 0.05625F;
	 GL11.glEnable(GL12.GL_RESCALE_NORMAL);



	 GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
	 GL11.glScalef(f10, f10, f10);
	 GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
	 GL11.glNormal3f(f10, 0.0F, 0.0F);
	 tessellator.startDrawingQuads();
	 tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f8);
	 tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f8);
	 tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f9);
	 tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f9);
	 tessellator.draw();
	 GL11.glNormal3f(-f10, 0.0F, 0.0F);
	 tessellator.startDrawingQuads();
	 tessellator.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)f6, (double)f8);
	 tessellator.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)f7, (double)f8);
	 tessellator.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)f7, (double)f9);
	 tessellator.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)f6, (double)f9);
	 tessellator.draw();

	 for (int i = 0; i < 4; ++i)
	 {
	   GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
	   GL11.glNormal3f(0.0F, 0.0F, f10);
	   tessellator.startDrawingQuads();
	   tessellator.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)f2, (double)f4);
	   tessellator.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)f3, (double)f4);
	   tessellator.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)f3, (double)f5);
	   tessellator.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)f2, (double)f5);
	   tessellator.draw();
	 }
	 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
	 GL11.glPopMatrix();
}

private void loadTexture(String string) {
	// TODO Auto-generated method stub

}
public void doRender(Entity entity, double d0, double d1, double d2,
 float f, float f1) {

}

}

Posted

Your RenderBlastBold class has to extend Render. Also in the doRender method, you have to call your renderArrow method.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Okay so I went to a different version of that mod and it booted right up, thank you
    • C:\Users\bruiser\curseforge\minecraft\Instances\Fazbear Remnants\essential\loader\stage1\launchwrapper\stage2.forge_1.12.2.jar: The process cannot access the file because it is being used by another process. Restart your system and test it again If there is no change, delete the mentioned essential folder or remove the mod essential
    • Does it work with newer versions? For 1.16.5 also make a test with Embeddium + Oculus as Optifine replacement
    • Looking for the best Temu coupon code $100 off? You’re in the right place! We’ve got the ultimate deal that helps you save big on your favorite items. Our exclusive ACS670886 Temu coupon code is perfect for shoppers in the USA, Canada, and Europe. Whether you're a new or existing customer, this code ensures you get maximum benefits. By using the Temu coupon $100 off, you can unlock exciting savings on Temu’s vast collection. Don’t miss this chance to claim your Temu 100 off coupon code today! What Is The Coupon Code For Temu $100 Off? Both new and existing customers can enjoy incredible benefits with our Temu coupon $100 off on the Temu app and website. This $100 off Temu coupon ensures huge savings for everyone! ACS670886 – Get a flat $100 off on selected purchases. ACS670886 – Unlock a $100 coupon pack for multiple uses. ACS670886 – Enjoy a $100 flat discount if you're a new customer. ACS670886 – Existing customers can claim an extra $100 promo code. ACS670886 – This $100 coupon is valid for shoppers in the USA and Canada. Temu Coupon Code $100 Off For New Users In 2025 New users can maximize their savings by applying our Temu coupon $100 off on the Temu app. This Temu coupon code $100 off unlocks amazing deals for first-time shoppers. ACS670886 – Get a flat $100 discount for new users. ACS670886 – Receive a $100 coupon bundle as a welcome offer. ACS670886 – Unlock up to $100 in coupons for multiple uses. ACS670886 – Enjoy free shipping to 68 countries. ACS670886 – Get an extra 30% off on any purchase as a first-time user. How To Redeem The Temu Coupon $100 Off For New Customers? Using the Temu $100 coupon is easy! Follow these steps to redeem your Temu $100 off coupon code for new users: Sign up on the Temu app or website. Browse and add your favorite items to the cart. Enter ACS670886 at checkout. See the $100 discount applied instantly. Complete your purchase and enjoy your savings! Temu Coupon $100 Off For Existing Customers Existing customers can also benefit from our exclusive Temu $100 coupon codes for existing users. Use this Temu coupon $100 off for existing customers free shipping deal and save more! ACS670886 – Get an extra $100 discount for existing users. ACS670886 – Enjoy a $100 coupon bundle for multiple purchases. ACS670886 – Receive a free gift with express shipping across the USA/Canada. ACS670886 – Grab an extra 30% off on top of existing discounts. ACS670886 – Avail free shipping to 68 countries. How To Use The Temu Coupon Code $100 Off For Existing Customers? Redeeming your Temu coupon code $100 off as an existing user is simple. Just follow these steps: Log in to your Temu account. Select your desired products and add them to your cart. Apply ACS670886 at checkout. Your Temu coupon $100 off code will be applied automatically. Confirm your order and enjoy massive savings! Latest Temu Coupon $100 Off First Order First-time buyers get the best deals with our Temu coupon code $100 off first order. This Temu coupon code first order ensures maximum savings. ACS670886 – Flat $100 discount for the first order. ACS670886 – Special $100 Temu coupon code for new customers. ACS670886 – Get up to $100 in coupons for multiple uses. ACS670886 – Free shipping to 68 countries. ACS670886 – Extra 30% off on any first-time purchase. How To Find The Temu Coupon Code $100 Off? Finding a Temu coupon $100 off is easy! Check out the Temu coupon $100 off Reddit section or follow these tips: Subscribe to the Temu newsletter for exclusive deals. Follow Temu’s official social media pages for the latest updates. Visit trusted coupon sites for verified and working codes. Is Temu $100 Off Coupon Legit? Yes, our Temu $100 Off Coupon Legit and verified! Wondering if the Temu 100 off coupon legit? Here’s why: The ACS670886 code is officially tested and confirmed. Valid for all customers in the USA, Canada, and Europe. No expiration date—use it anytime! How Does Temu $100 Off Coupon Work? The Temu coupon code $100 off first-time user works instantly upon applying at checkout. Simply enter the Temu coupon codes 100 off, and the discount is automatically deducted. How To Earn Temu $100 Coupons As A New Customer? To earn a Temu coupon code $100 off, sign up on Temu, make your first purchase, and refer friends. This 100 off Temu coupon code can be unlocked through special promotions. What Are The Advantages Of Using The Temu Coupon $100 Off? $100 discount on the first order $100 coupon bundle for multiple uses 70% discount on popular items Extra 30% off for existing customers Up to 90% off on selected products Free gifts for new users Free delivery to 68 countries Temu $100 Discount Code And Free Gift For New And Existing Customers Enjoy the Temu $100 off coupon code and get amazing benefits! Our $100 off Temu coupon code ensures huge savings. ACS670886 – $100 discount for the first order. ACS670886 – Extra 30% off on any item. ACS670886 – Free gift for new Temu users. ACS670886 – Up to 70% discount on all Temu items. ACS670886 – Free shipping in 68 countries including the USA and UK. Final Note: Use The Latest Temu Coupon Code $100 Off Using the Temu coupon code $100 off is the smartest way to save on Temu! Don’t wait—grab your discount now. Our Temu coupon $100 off is available for all customers, ensuring maximum savings. Get yours today! FAQs Of Temu $100 Off Coupon Q: How can I get the Temu $100 off coupon? A: Use code ACS670886 at checkout to claim your $100 discount. Q: Is the Temu $100 coupon valid for existing customers? A: Yes! Existing users can also apply ACS670886 and enjoy savings. Q: Does the Temu $100 off coupon have an expiration date? A: No, ACS670886 is valid indefinitely. Q: Can I use the Temu coupon on multiple orders? A: Yes! ACS670886 allows multiple redemptions. Q: Is the Temu $100 coupon applicable worldwide? A: Yes, it’s valid in the USA, Canada, Europe, and 68 other countries.
    • I tried both Vanilla and Optfine like you said, and both gave the same result. So I believe the issue is most likely with Minecraft in general and not Forge
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.