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How do I make it so that a block that can be placed does not render as a block (but like a texture) in the inventory?


iHeroFR

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Basically, I made a 2D texture that I want to display in the inventory. I want the item to (when placed) display as a block in the world. I've tried just redirecting the model path to the texture path but that results in the texture being mapped onto a three sided block with transparency. I've also tried adding a new path in the BlockItem of the block but that just killed the texture and resulted in the black/purple box. How do I display a block as a texture and not as a 3D block in the inventory?

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Don't use BlockItem. Look at vanilla's items that work this way.

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Go find the vanilla Items class, its in the net.minecraft.item package (remember Items, with an s, not Item).

In the giant list of items, find any vanilla item that behaves the way you want. Cake, redstone dust, etc.

Find out what class it uses.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Hi

 

Just use an item model json for your blockitem

eg src/main/resources/assets/minecraftbyexample/models/item/mbe04b_block_altimeter_registry_name.json

{
  "parent": "item/generated",
  "textures": {
    "layer0": "minecraftbyexample:item/mbe04b_altimeter_item_icon"
  }
}

 

where

    itemBlockAltimeter = new BlockItem(blockAltimeter, itemProperties);
    itemBlockAltimeter.setRegistryName(blockAltimeter.getRegistryName());
    itemRegisterEvent.getRegistry().register(itemBlockAltimeter);

 

-TGG

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