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[1.15.2] Custom Dimension/Chunk Generator/World gen


Axspeo

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Hey guys,

Besides learning from vanilla code, are there any docs/tutorials any usefull info about creating custom ChunkGenerators/Dimensions and etc? Anything about world gen would be cool, I really love the idea of creating new worlds without touching vanilla minecraft and everything that will speed up my leaning process would be welcome!

Thanks in advance :)

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5 minutes ago, Axspeo said:

Hey guys,

Besides learning from vanilla code, are there any docs/tutorials any usefull info about creating custom ChunkGenerators/Dimensions and etc? Anything about world gen would be cool, I really love the idea of creating new worlds without touching vanilla minecraft and everything that will speed up my leaning process would be welcome!

Thanks in advance :)

Not really. I've done a little searching, and about the best I've come up with is:

https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

ย 

and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.

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2 minutes ago, Ugdhar said:

Not really. I've done a little searching, and about the best I've come up with is:

https://wiki.mcjty.eu/modding/index.php?title=Tut14_Ep12

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

ย 

and small bits and pieces here and there from random googling. Really more than likely, after getting the hang of how things are put together, chunk generators/biome providers/etc. looking at the vanilla code, and probably reading up on noise algorithms are going to be the best bet. I usually make it an hour-2 digging through the vanilla code for world stuff before I start going in circles and my eyes cross lol.

Yea I feel like this is going to take a LOT of hours of work but it will be worth it. Thanks for the info :)

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1 minute ago, Axspeo said:

Yea I feel like this is going to take a LOT of hours of work but it will be worth it. Thanks for the info :)

Also, you could search around for open source mods that add dimensions to see what types of things they do.

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5 minutes ago, Ugdhar said:

Also, you could search around for open source mods that add dimensions to see what types of things they do.

Actually already doing that and I just LOVE how midnight has 2 layers of biomes (underworld and surface) but just to complex to start

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3 hours ago, Axspeo said:

Actually already doing that and I just LOVE how midnight has 2 layers of biomes (underworld and surface) but just to complex to start

I've been working on my mod dimension for three days and I still don't get what I'm doing but here are the best links (for dimensions and general world generation):

http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-biome-quick-tips.html

https://jabelarminecraft.blogspot.com/p/minecraft-modding-custom-dimension.html

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

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15 hours ago, QuantumSoul said:

I've been working on my mod dimension for three days and I still don't get what I'm doing but here are the best links (for dimensions and general world generation):

http://jabelarminecraft.blogspot.com/p/minecraft-forge-1721710-biome-quick-tips.html

https://jabelarminecraft.blogspot.com/p/minecraft-modding-custom-dimension.html

https://gist.github.com/Commoble/ac7d7b57c9cbbfcae310c4ab110c3cc0

Thanks for the links :) There's good information in there

ย 

EDIT: Man your first link is actually gold, helped me a lot!

Edited by Axspeo
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1 hour ago, Ugdhar said:

Keep in mind that some of the information in those links is for old versions, and some of the code and concepts will not apply to current versions.

Yea I noticed that but still helps when you know what's outdated and what's not

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1 minute ago, Axspeo said:

helps when you know what's outdated and what's not

Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill :D

Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.

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2 minutes ago, Ugdhar said:

Glad you know! Just figured I'd throw it out there just in case, there are many who don't know/don't pay attention/etc, and I don't know you or your level of skill :D

Good luck to you! I'm tinkering with custom biome providers myself, and trying to figure out how NoiseChunkGenerator uses all that seemingly random math to generate terrain. I've already made a stripped down overworld chunk generator providing just the plains biome for my dimension, and that works good, but once I get into multi-biomes, vanilla chunk provider uses Layer, which is a whole other thing it seems lol.

That's what I'm doing right now, trying to add multiple biomes and creating my own layers, I'll let you know if I manage to do it and I'll share my code if you want :)

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