Jump to content

Recommended Posts

Posted (edited)

Creating multiblock system I decided that I will store original blockstate in TEs of blocks of a multiblock because my multiblocks are pretty dynamic and some 3-dimensional array storing their structure wouldn't work. This blockstate will replace corresponding block of the multiblock with itself when the multiblock is dissassembled(some of its blocks are destroyed). But I don't know if each block in the world is unique blockstate or just reference to certain blockstate.

Doing some researches I came across StateContainer that is filled with blockstates in constructor of Block and stored there. This is a proof of blockstates being created only once for each combination of properties.

Do blockstates have fixed indexes? Because I want to store the indexes in unloaded chunks instead of map of properties and values(since O(1) is better than O(n)). "Fixed indexes" means that the same blockstate will have the same index each time game loads.

Edited by AntonBespoiasov
Posted
2 hours ago, AntonBespoiasov said:

But I don't know if each block in the world is unique blockstate or just reference to certain blockstate.

Why not dig into the World and Chunk classes to find out what happens when you call setBlockState().

2 hours ago, AntonBespoiasov said:

Do blockstates have fixed indexes?

They don't have indexes at all.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.