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[Solved]Making bows held properly by other players.


Noah_Beech

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Okay, As summer is creeping up on me, I'm starting to have alot more time for minecraft modding, and plan on ramping up my mod to the next level. To start Im ironing out some unprofessional errors/bugs that seem to detract from the mod. I've gotten them all done except for 1 thing. I got bows to be held correctly while the person is in third person view, however, if the player isn't then other players hold it incorrectly. How would I go about fixing this? This is the segment of code I put in the item class (geticon method)to make it work the way it currently does.

 


if(Minecraft.getMinecraft().gameSettings.thirdPersonView != 0){
    		GL11.glTranslatef(0.0F, -0.6F, -0.025F);
    		GL11.glRotatef(-17.0F, 0.0F, 0.0F, 1.0F);
    		GL11.glRotatef(14.0F, 1.0F, 0.0F, 0.0F);
    		GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F);
    	}

This is the creator of the Rareores mod! Be sure to check it out at

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Assuming you have at least Forge 7.8.0.700, I've made an ItemRenderer which can be used for every bow: https://gist.github.com/SanAndreasP/5608824

You need to bind the renderer to your item. You can bind the renderer to multiple items.

Note that this does not support multiple render passes. You have to figure this out for yourself if you need those.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Assuming you have at least Forge 7.8.0.700, I've made an ItemRenderer which can be used for every bow: https://gist.github.com/SanAndreasP/5608824

You need to bind the renderer to your item. You can bind the renderer to multiple items.

Note that this does not support multiple render passes. You have to figure this out for yourself if you need those.

 

Im having the same problem. When I use your code, I get an error on all of the EQUIPPED_FIRST_PERSONs. Also, I know this sounds noobish, but how do you bind the renderer to the bow?

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Assuming you have at least Forge 7.8.0.700, I've made an ItemRenderer which can be used for every bow: https://gist.github.com/SanAndreasP/5608824

You need to bind the renderer to your item. You can bind the renderer to multiple items.

Note that this does not support multiple render passes. You have to figure this out for yourself if you need those.

 

Im having the same problem. When I use your code, I get an error on all of the EQUIPPED_FIRST_PERSONs. Also, I know this sounds noobish, but how do you bind the renderer to the bow?

 

As I said, in order to use that code, you need Forge 7.8.0.700, since the EQUIPPED_FIRST_PERSON field is introduced there.

You bind the item to the ItemRenderer with MinecraftForgeClient.registerItemRenderer

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Wait umm why is the bow like super big and held on the side pointing away from his left hip? xD

 

Can I get a screenshot? Which forge version are you using?

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I am using forge version 7.8.0.703

 

Here I go hunting with my new bow

20130519191345.png

 

Here I am relaxin with mah new bow

20130519191340.png

 

Here is it normally

20130519191337.png

 

Thanks for the help, sorry to be a burden, rendering are my Achilles's Heel.

This is the creator of the Rareores mod! Be sure to check it out at

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I am using forge version 7.8.0.703

 

Here I go hunting with my new bow

.snip.

 

Thanks for the help, sorry to be a burden, rendering are my Achilles's Heel.

 

hm, there probably has been something changed in .701-703.

I have to update Forge and see if I can fix this. I'll post here if I fixed it.

 

EDIT: Did you remove the code you put into the getIcon method:

if(Minecraft.getMinecraft().gameSettings.thirdPersonView != 0){
    		GL11.glTranslatef(0.0F, -0.6F, -0.025F);
    		GL11.glRotatef(-17.0F, 0.0F, 0.0F, 1.0F);
    		GL11.glRotatef(14.0F, 1.0F, 0.0F, 0.0F);
    		GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F);
    	}

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Never mind fixed it, just replace the code segment

   
float f2 = 3F - (1F/3F);
            GL11.glRotatef(-20.0F, 0.0F, 0.0F, 1.0F);
            GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
            GL11.glScalef(f2, f2, f2);
            GL11.glTranslatef(-0.25F, -0.1875F, 0.1875F);
            
            // render the item as 'real' bow
            float f3 = 0.625F;
            GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
            GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
            GL11.glScalef(f3, -f3, f3);
            GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
            GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);

with

GL11.glTranslatef(0.0F, -0.6F, -0.025F);
	      GL11.glRotatef(-17.0F, 0.0F, 0.0F, 1.0F);
	      GL11.glRotatef(14.0F, 1.0F, 0.0F, 0.0F);
	      GL11.glRotatef(4.5F, 0.0F, 1.0F, 0.0F);

I dunno what was up with your translations and rotations (Maybe something else you did different) But This works for me. Thanks!

This is the creator of the Rareores mod! Be sure to check it out at

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The rotation didn't work, because you have isFull3d(), and it's returning true (since I tested it and I got the same result with that). My code is directly from the bow rendering code (RenderBiped).

So I suggest you use my code, and remove the isFull3d() method from your item (or at least let it return false).

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I still cant figure out how to bind the item renderer to the item. I know the importance of figuring it out by yourself, but im really stuck. If someone could just give me the final woking code that binds it, that would be great.

...

You bind the item to the ItemRenderer with MinecraftForgeClient.registerItemRenderer

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I still cant figure out how to bind the item renderer to the item. I know the importance of figuring it out by yourself, but im really stuck. If someone could just give me the final woking code that binds it, that would be great.

...

You bind the item to the ItemRenderer with MinecraftForgeClient.registerItemRenderer

I read that. That does not tell me where to put that code or what to do with it. Do I put it in my main class? My client proxy? So far I have it like this in my client proxy:

package mods.mcenrichment.common;

import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.registry.TickRegistry;
import cpw.mods.fml.relauncher.Side;

public class ClientProxy extends ServerProxy{


@Override
public void registerRenderThings(){
	//MinecraftForgeClient.registerItemRenderer(MCEnrichment.bowBaconite.itemID, new ItemRendererBow());
	RenderingRegistry.registerEntityRenderingHandler(EntityWoodTNT.class, new RenderWoodTNT());
	RenderingRegistry.registerEntityRenderingHandler(EntityStoneTNT.class, new RenderStoneTNT());
	MinecraftForgeClient.registerItemRenderer(MCEnrichment.bowBaconite.itemID, new ItemRendererBow());

}

public int addArmor(String armor){
return RenderingRegistry.addNewArmourRendererPrefix(armor);
}



}

but I get a big fat error on startup:

2013-05-20 19:00:50 [iNFO] [ForgeModLoader] Forge Mod Loader version 5.2.10.705 for Minecraft 1.5.2 loading
2013-05-20 19:00:50 [iNFO] [ForgeModLoader] Java is Java HotSpot(TM) Client VM, version 1.7.0_21, running on Windows 7:x86:6.1, installed at C:\Program Files (x86)\Java\jre7
2013-05-20 19:00:50 [iNFO] [ForgeModLoader] Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation
2013-05-20 19:00:51 [iNFO] [sTDOUT] 229 recipes
2013-05-20 19:00:51 [iNFO] [sTDOUT] 27 achievements
2013-05-20 19:00:51 [iNFO] [Minecraft-Client] Setting user: Player34
2013-05-20 19:00:51 [iNFO] [sTDOUT] (Session ID is -)
2013-05-20 19:00:51 [iNFO] [sTDERR] Client asked for parameter: server
2013-05-20 19:00:51 [iNFO] [Minecraft-Client] LWJGL Version: 2.4.2
2013-05-20 19:00:52 [iNFO] [MinecraftForge] Attempting early MinecraftForge initialization
2013-05-20 19:00:52 [iNFO] [sTDOUT] MinecraftForge v7.8.0.705 Initialized
2013-05-20 19:00:52 [iNFO] [ForgeModLoader] MinecraftForge v7.8.0.705 Initialized
2013-05-20 19:00:52 [iNFO] [sTDOUT] Replaced 85 ore recipies
2013-05-20 19:00:52 [iNFO] [MinecraftForge] Completed early MinecraftForge initialization
2013-05-20 19:00:52 [iNFO] [ForgeModLoader] Reading custom logging properties from C:\Users\Timmy\Desktop\MC Enriched 1.5.2 new\jars\config\logging.properties
2013-05-20 19:00:52 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
2013-05-20 19:00:52 [iNFO] [ForgeModLoader] Searching C:\Users\Timmy\Desktop\MC Enriched 1.5.2 new\jars\mods for mods
2013-05-20 19:00:56 [iNFO] [ForgeModLoader] Forge Mod Loader has identified 4 mods to load
2013-05-20 19:00:56 [iNFO] [mcp] Activating mod mcp
2013-05-20 19:00:56 [iNFO] [FML] Activating mod FML
2013-05-20 19:00:56 [iNFO] [Forge] Activating mod Forge
2013-05-20 19:00:56 [iNFO] [mcenrichment] Activating mod mcenrichment
2013-05-20 19:00:56 [iNFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2013-05-20 19:00:57 [iNFO] [sTDOUT] 
2013-05-20 19:00:57 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-05-20 19:00:57 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
2013-05-20 19:00:57 [iNFO] [sTDOUT]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
2013-05-20 19:00:57 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-05-20 19:00:57 [iNFO] [sTDOUT]     Unable to initialize OpenAL.  Probable cause: OpenAL not supported.
2013-05-20 19:00:57 [iNFO] [sTDOUT]     ERROR MESSAGE:
2013-05-20 19:00:57 [iNFO] [sTDOUT]         Could not locate OpenAL library.
2013-05-20 19:00:57 [iNFO] [sTDOUT]     STACK TRACE:
2013-05-20 19:00:57 [iNFO] [sTDOUT]         org.lwjgl.openal.AL.create(AL.java:153)
2013-05-20 19:00:57 [iNFO] [sTDOUT]         org.lwjgl.openal.AL.create(AL.java:104)
2013-05-20 19:00:57 [iNFO] [sTDOUT]         org.lwjgl.openal.AL.create(AL.java:191)
2013-05-20 19:00:57 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.init(SourceFile:164)
2013-05-20 19:00:57 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandNewLibrary(SourceFile:1576)
2013-05-20 19:00:57 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandQueue(SourceFile:2572)
2013-05-20 19:00:57 [iNFO] [sTDOUT]         paulscode.sound.CommandThread.run(SourceFile:121)
2013-05-20 19:00:57 [iNFO] [sTDOUT]     ERROR MESSAGE:
2013-05-20 19:00:57 [iNFO] [sTDOUT]         Could not locate OpenAL library.
2013-05-20 19:00:57 [iNFO] [sTDOUT] 
2013-05-20 19:00:57 [iNFO] [sTDOUT] Starting up SoundSystem...
2013-05-20 19:00:58 [iNFO] [sTDOUT] Switching to No Sound
2013-05-20 19:00:58 [iNFO] [sTDOUT]     (Silent Mode)
2013-05-20 19:00:58 [iNFO] [sTDOUT] 
2013-05-20 19:00:59 [iNFO] [ForgeModLoader] Forge Mod Loader has detected an older LWJGL version, new advanced texture animation features are disabled
2013-05-20 19:00:59 [iNFO] [ForgeModLoader] Not using advanced OpenGL 4.3 advanced capability for animations : OpenGL 4.3 is not available
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/lava_flow.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/water_flow.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/fire_0.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/fire_1.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/lava.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/portal.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/blocks/water.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/items/clock.txt
2013-05-20 19:00:59 [iNFO] [Minecraft-Client] Found animation info for: textures/items/compass.txt
2013-05-20 19:00:59 [sEVERE] [ForgeModLoader] Fatal errors were detected during the transition from INITIALIZATION to POSTINITIALIZATION. Loading cannot continue
2013-05-20 19:00:59 [sEVERE] [ForgeModLoader] 
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.10.705} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.705} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mcenrichment{Alpha 0.0.5} [Enhanced Minecraft] (bin) Unloaded->Constructed->Pre-initialized->Errored
2013-05-20 19:00:59 [sEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-05-20 19:00:59 [sEVERE] [ForgeModLoader] Caught exception from mcenrichment
java.lang.NullPointerException
at mods.mcenrichment.common.ClientProxy.registerRenderThings(ClientProxy.java:17)
at mods.mcenrichment.common.MCEnrichment.load(MCEnrichment.java:143)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.startGame(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] java.lang.NullPointerException
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at mods.mcenrichment.common.ClientProxy.registerRenderThings(ClientProxy.java:17)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at mods.mcenrichment.common.MCEnrichment.load(MCEnrichment.java:143)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at java.lang.reflect.Method.invoke(Unknown Source)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.startGame(Minecraft.java:448)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at net.minecraft.client.MinecraftAppletImpl.startGame(MinecraftAppletImpl.java:44)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:733)
2013-05-20 19:00:59 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)

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Do you call your registerRenderThings AFTER you initialized your items? Other than that, it seems fine to me.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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    • java.lang.RuntimeException:null at net.minecraftforge.registries.GameData.postRegisterEvents(GameData.java:315) ~[forge-1.20.1-47.3.10-universal.jar%23329!/:?] {re:mixin,re:classloading,pl:mixin:APP:supermartijn642corelib.mixins.json:GameDataMixin,pl:mixin:A}at net.minecraftforge.common.ForgeStatesProvider.lambda$new$4(ForgeStatesProvider.java:25) ~[forge-1.20.1-47.3.10-universal.jar%23329!/:?] {re:classloading}at net.minecraftforge.fml.ModLoader.handleInlineTransition(ModLoader.java:217) ~[fmlcore-1.20.1-47.3.10.jar%23325!/:?] {}at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$19(ModLoader.java:209) ~[fmlcore-1.20.1-47.3.10.jar%23325!/:?] {}at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {re:mixin}at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:209) ~[fmlcore-1.20.1-47.3.10.jar%23325!/:?] {}at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$13(ModLoader.java:183) ~[fmlcore-1.20.1-47.3.10.jar%23325!/:?] {}at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin}at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:183) ~[fmlcore-1.20.1-47.3.10.jar%23325!/:?] {}at net.minecraftforge.client.loading.ClientModLoader.lambda$begin$1(ClientModLoader.java:69) ~[forge-1.20.1-47.3.10-universal.jar%23329!/:?] {re:classloading,pl:runtimedistcleaner:A}at net.minecraftforge.client.loading.ClientModLoader.lambda$createRunnableWithCatch$4(ClientModLoader.java:89) ~[forge-1.20.1-47.3.10-universal.jar%23329!/:?] {re:classloading,pl:runtimedistcleaner:A}at net.minecraftforge.client.loading.ClientModLoader.begin(ClientModLoader.java:69) ~[forge-1.20.1-47.3.10-universal.jar%23329!/:?] {re:classloading,pl:runtimedistcleaner:A}at net.minecraft.client.Minecraft.                Size    Insert image from URL
    • My Bitcoin Recovery Experience With  The Hack Angels.     I highly recommend the service of The Hack Angels to everyone who wishes to recover lost money either bitcoin or other cryptocurrencies from these online scammers, wallet hackers, or if you ever sent bitcoins to the wrong wallet address. I was able to recover my lost bitcoins from online swindlers in less than two days after contacting them. They are the best professional hackers out there and I’m truly thankful for their help in recovering all I lost. If you need their service too, here is their contact information.   Mail Box; support@thehackangels. com    (Web: https://thehackangels.com) Whats Ap; +1 520) - 200, 23  20
    • Temu Coupon Code $50 off [taa85211] or [tad85211] for New and Existing Users To get Temu $50 off Coupon Code [taa85211] or [tad85211] as a new user enter the Coupon during checkout when making your first purchase at Temu You will receive the benefit once the Coupon applied. TEMU App is a shopping platform that provides us with the best-branded items at Cheap prices. You will also notice that TEMU offers users to save extra by applying the TEMU Coupon Code during checkout. You can get $50 off Temu by using the Coupon Code “taa85211} or {tad85211} ”. Existing customers can use this code. Temu existing user Coupon Code: [taa85211} or {tad85211} Using Temu’s Coupon Code [taa85211} or {tad85211] will get you $50 off, access to exclusive deals, and benefits for additional savings. Save $50 off with Temu Coupon Codes. New and existing customer offers. What is Temu $50 Coupon Bundle? New Temu $50 Coupon bundle includes $50 worth of Temu Coupon Codes. The Temu $50 Coupon Code [taa85211} or {tad85211] can be used by new and existing Temu users to get a Coupon on their purchases. Temu $50 Coupon Bundle Code [taa85211} or {tad85211] Temu Coupon $50 off for existing customers There are a number of Coupons and deals shoppers can take advantage of with the Teemu Coupon Bundle [taa85211} or {tad85211]. Temu Coupon $50 off for existing customers"taa85211} or {tad85211" will save you $100 on your order. To get a Coupon, click on the item to purchase and enter the code. You can think of it as a supercharged savings pack for all your shopping needs Temu Coupon Code $50 off free shipping You will save $50 when you use Temu’s $50 OFF Coupon Code [taa85211} or {tad85211]. Enter the Coupon Code when purchasing an item How Does Temu $50 Coupon Work Temu’s $50 Coupon Code isn’t just one big Coupon you use all at once. Instead, think of it as a welcome package filled with different Coupons and offers worth $50. New customers are welcome. Temu Coupon Code $50 off Temu $40 OFF Coupon Code “taa85211} or {tad85211” will save you $50 on your order. To get a Coupon, click on the item to purchase and enter the code. Yes, Temu offers $50 off Coupon Code “taa85211} or {tad85211” for first time users. You can get a $50 bonus plus 30% off any purchase at Temu with the $40 Coupon Bundle at Temu if you sign up with the Coupon Code [taa85211} or {tad85211] and make a first purchase of $50 or more. How Do Apply Temu Coupon Code [taa85211} or {tad85211]? 1.Download the TEMU app and create a new account. 2.Fill in basic details to complete account verification. 3. Select the item you want to purchase and add it to your cart Minimum of $100. 4.Click on the Coupon Code option and enter the TEMU Coupon Code. 5.Once the Coupon has been applied, you will see the final Coupon. 6.P rice Select your payment method and complete your purchase. Temu Coupon Code $50 off first time user yes, If you’re a first-time user, Temu offers $50 off with Coupon Code “taa85211} or {tad85211” Temu offers first-time users a $50 Coupon. Here are some Temu Coupons! The fact that new users can benefit from such generous Coupons is great. How do you redeem Temu $50 Coupon Code? Yes, To redeem the Temu $50 Coupon Code, follow these steps: 1.Sign Up: If you haven’t already, sign up for a Temu account on their website or app. 2.Add Items to Cart: Browse through the products you’d like to purchase. Add items worth $50 or more to your cart. 3.Apply Coupon Code: During checkout, enter the Coupon Code “taa85211} or {tad85211” in the designated field. This will unlock the $50 Coupon bundle. You can also use the Coupon Code “taa85211} or {tad85211” when signing up to receive the same benefit. 4.Enjoy Savings: The Coupon will be applied, and you’ll enjoy additional savings on your purchase. Plus, you can combine this with other available Coupons, such as the 50% off code for fashion, home, and beauty categories.
    • Temu Coupon Code $50 off [taa85211] or [tad85211] for New and Existing Users To get Temu $50 off Coupon Code [taa85211] or [tad85211] as a new user enter the Coupon during checkout when making your first purchase at Temu You will receive the benefit once the Coupon applied. TEMU App is a shopping platform that provides us with the best-branded items at Cheap prices. You will also notice that TEMU offers users to save extra by applying the TEMU Coupon Code during checkout. You can get $50 off Temu by using the Coupon Code “taa85211} or {tad85211} ”. Existing customers can use this code. Temu existing user Coupon Code: [taa85211} or {tad85211} Using Temu’s Coupon Code [taa85211} or {tad85211] will get you $50 off, access to exclusive deals, and benefits for additional savings. Save $50 off with Temu Coupon Codes. New and existing customer offers. What is Temu $50 Coupon Bundle? New Temu $50 Coupon bundle includes $50 worth of Temu Coupon Codes. The Temu $50 Coupon Code [taa85211} or {tad85211] can be used by new and existing Temu users to get a Coupon on their purchases. Temu $50 Coupon Bundle Code [taa85211} or {tad85211] Temu Coupon $50 off for existing customers There are a number of Coupons and deals shoppers can take advantage of with the Teemu Coupon Bundle [taa85211} or {tad85211]. Temu Coupon $50 off for existing customers"taa85211} or {tad85211" will save you $100 on your order. To get a Coupon, click on the item to purchase and enter the code. You can think of it as a supercharged savings pack for all your shopping needs Temu Coupon Code $50 off free shipping You will save $50 when you use Temu’s $50 OFF Coupon Code [taa85211} or {tad85211]. Enter the Coupon Code when purchasing an item How Does Temu $50 Coupon Work Temu’s $50 Coupon Code isn’t just one big Coupon you use all at once. Instead, think of it as a welcome package filled with different Coupons and offers worth $50. New customers are welcome. Temu Coupon Code $50 off Temu $40 OFF Coupon Code “taa85211} or {tad85211” will save you $50 on your order. To get a Coupon, click on the item to purchase and enter the code. Yes, Temu offers $50 off Coupon Code “taa85211} or {tad85211” for first time users. You can get a $50 bonus plus 30% off any purchase at Temu with the $40 Coupon Bundle at Temu if you sign up with the Coupon Code [taa85211} or {tad85211] and make a first purchase of $50 or more. How Do Apply Temu Coupon Code [taa85211} or {tad85211]? 1.Download the TEMU app and create a new account. 2.Fill in basic details to complete account verification. 3. Select the item you want to purchase and add it to your cart Minimum of $100. 4.Click on the Coupon Code option and enter the TEMU Coupon Code. 5.Once the Coupon has been applied, you will see the final Coupon. 6.P rice Select your payment method and complete your purchase. Temu Coupon Code $50 off first time user yes, If you’re a first-time user, Temu offers $50 off with Coupon Code “taa85211} or {tad85211” Temu offers first-time users a $50 Coupon. Here are some Temu Coupons! The fact that new users can benefit from such generous Coupons is great. How do you redeem Temu $50 Coupon Code? Yes, To redeem the Temu $50 Coupon Code, follow these steps: 1.Sign Up: If you haven’t already, sign up for a Temu account on their website or app. 2.Add Items to Cart: Browse through the products you’d like to purchase. Add items worth $50 or more to your cart. 3.Apply Coupon Code: During checkout, enter the Coupon Code “taa85211} or {tad85211” in the designated field. This will unlock the $50 Coupon bundle. You can also use the Coupon Code “taa85211} or {tad85211” when signing up to receive the same benefit. 4.Enjoy Savings: The Coupon will be applied, and you’ll enjoy additional savings on your purchase. Plus, you can combine this with other available Coupons, such as the 50% off code for fashion, home, and beauty categories.
    • Temu Coupon Code $50 off [taa85211] or [tad85211] for New and Existing Users To get Temu $50 off Coupon Code [taa85211] or [tad85211] as a new user enter the Coupon during checkout when making your first purchase at Temu You will receive the benefit once the Coupon applied. TEMU App is a shopping platform that provides us with the best-branded items at Cheap prices. You will also notice that TEMU offers users to save extra by applying the TEMU Coupon Code during checkout. You can get $50 off Temu by using the Coupon Code “taa85211} or {tad85211} ”. Existing customers can use this code. Temu existing user Coupon Code: [taa85211} or {tad85211} Using Temu’s Coupon Code [taa85211} or {tad85211] will get you $50 off, access to exclusive deals, and benefits for additional savings. Save $50 off with Temu Coupon Codes. New and existing customer offers. What is Temu $50 Coupon Bundle? New Temu $50 Coupon bundle includes $50 worth of Temu Coupon Codes. The Temu $50 Coupon Code [taa85211} or {tad85211] can be used by new and existing Temu users to get a Coupon on their purchases. Temu $50 Coupon Bundle Code [taa85211} or {tad85211] Temu Coupon $50 off for existing customers There are a number of Coupons and deals shoppers can take advantage of with the Teemu Coupon Bundle [taa85211} or {tad85211]. Temu Coupon $50 off for existing customers"taa85211} or {tad85211" will save you $100 on your order. To get a Coupon, click on the item to purchase and enter the code. You can think of it as a supercharged savings pack for all your shopping needs Temu Coupon Code $50 off free shipping You will save $50 when you use Temu’s $50 OFF Coupon Code [taa85211} or {tad85211]. Enter the Coupon Code when purchasing an item How Does Temu $50 Coupon Work Temu’s $50 Coupon Code isn’t just one big Coupon you use all at once. Instead, think of it as a welcome package filled with different Coupons and offers worth $50. New customers are welcome. Temu Coupon Code $50 off Temu $40 OFF Coupon Code “taa85211} or {tad85211” will save you $50 on your order. To get a Coupon, click on the item to purchase and enter the code. Yes, Temu offers $50 off Coupon Code “taa85211} or {tad85211” for first time users. You can get a $50 bonus plus 30% off any purchase at Temu with the $40 Coupon Bundle at Temu if you sign up with the Coupon Code [taa85211} or {tad85211] and make a first purchase of $50 or more. How Do Apply Temu Coupon Code [taa85211} or {tad85211]? 1.Download the TEMU app and create a new account. 2.Fill in basic details to complete account verification. 3. Select the item you want to purchase and add it to your cart Minimum of $100. 4.Click on the Coupon Code option and enter the TEMU Coupon Code. 5.Once the Coupon has been applied, you will see the final Coupon. 6.P rice Select your payment method and complete your purchase. Temu Coupon Code $50 off first time user yes, If you’re a first-time user, Temu offers $50 off with Coupon Code “taa85211} or {tad85211” Temu offers first-time users a $50 Coupon. Here are some Temu Coupons! The fact that new users can benefit from such generous Coupons is great. How do you redeem Temu $50 Coupon Code? Yes, To redeem the Temu $50 Coupon Code, follow these steps: 1.Sign Up: If you haven’t already, sign up for a Temu account on their website or app. 2.Add Items to Cart: Browse through the products you’d like to purchase. Add items worth $50 or more to your cart. 3.Apply Coupon Code: During checkout, enter the Coupon Code “taa85211} or {tad85211” in the designated field. This will unlock the $50 Coupon bundle. You can also use the Coupon Code “taa85211} or {tad85211” when signing up to receive the same benefit. 4.Enjoy Savings: The Coupon will be applied, and you’ll enjoy additional savings on your purchase. Plus, you can combine this with other available Coupons, such as the 50% off code for fashion, home, and beauty categories.
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