Posted May 18, 20205 yr Hi, I tried adding my custom mobs to the spawn list of my custom biome but it crashes: java.lang.NullPointerException: Registry Object not present on my entitytype I guess it's because EntityTypes are registered after Biomes so what can I do ? BinaryMod.java Spoiler @Mod(MOD_ID) public class BinaryMod { public static final String MOD_ID = "binarymod"; public static final Logger LOGGER = LogManager.getLogger(); public BinaryMod() { final IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus(); eventBus.addListener(this::setup); eventBus.addListener(this::clientSetup); BlockInit.BLOCKS.register(eventBus); ItemInit.ITEMS.register(eventBus); EntityInit.ENTITIES.register(eventBus); BiomeInit.BIOMES.register(eventBus); DimensionInit.MOD_DIMENSIONS.register(eventBus); MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { GenerationInit.initOres(); } private void clientSetup(final FMLClientSetupEvent event) { RenderInit.initEntities(); } } EntityInit.java Spoiler public class EntityInit { public static DeferredRegister<EntityType<?>> ENTITIES = new DeferredRegister<>(ForgeRegistries.ENTITIES, MyMod.MOD_ID); public static RegistryObject<EntityType<OneEntity>> ONE = ENTITIES.register("one", () -> EntityType.Builder.<OneEntity>create(OneEntity::new, EntityClassification.CREATURE).size(0.6F, 2F).build(BinaryMod.MOD_ID + "one")); } BiomeInit.java Spoiler public class BiomeInit { public static final DeferredRegister<Biome> BIOMES = new DeferredRegister<>(ForgeRegistries.BIOMES, BinaryMod.MOD_ID); public static final RegistryObject<Biome> BINARY_BIOME = BIOMES.register("binary_biome", () -> new BinaryBiome()); } BinaryBiome.java Spoiler public class BinaryBiome extends Biome { public BinaryBiome() { super(new Builder().surfaceBuilder(new BinarySurfaceBuilder(SurfaceBuilderConfig::deserialize), new SurfaceBuilderConfig(BlockInit.BINARY_BLOCK.get().getDefaultState(), BlockInit.ON_BINARY_BLOCK.get().getDefaultState(), null)) .precipitation(Biome.RainType.NONE) .category(Category.NONE) .depth(0.1F) .downfall(0F) .scale(0.02F) .temperature(1.5F) .waterColor(0x00FF00).waterFogColor(0x00FF00) .parent(null)); BinDimBiomeFeatures.addOres(this); BinDimBiomeFeatures.addStructures(this); this.addSpawn(EntityClassification.CREATURE, new SpawnListEntry(EntityInit.ONE.get(), 50, 1, 3)); CRASHES HERE } } Thanks in advance. Btw how do I add spawn eggs ?
May 18, 20205 yr Instead of adding the spawns in your biome constructor, add them in FMLCommonSetupEvent, then everything is registered. Not 100% sure on the current method of adding spawn eggs though
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