Posted May 20, 20205 yr As 1.12 is an old version, it's time for me to migrate my mod over to 1.15. This has been going pretty well so far, fixed all the block changes, etc, except for one issue. I don't know how to register my world generator now. 1.12 code: package com.example.examplemod; import net.minecraft.init.Blocks; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import org.apache.logging.log4j.Logger; import net.minecraftforge.fml.common.registry.GameRegistry; @Mod(modid = ExampleMod.MODID, name = ExampleMod.NAME, version = ExampleMod.VERSION) public class ExampleMod { public static final String MODID = "TEST"; public static final String NAME = "TEST"; public static final String VERSION = "0.0.2"; private static Logger logger; @EventHandler public void preInit(FMLPreInitializationEvent event) { logger = event.getModLog(); } @EventHandler public void init(FMLInitializationEvent event) { GameRegistry.registerWorldGenerator(new TestWorldGenerator(), 0); } } All I need to do is register my world generator. I know a lot was changed after 1.12, but I can't find any migration documentation. Thank you!
May 20, 20205 yr https://gist.github.com/williewillus/353c872bcf1a6ace9921189f6100d09a Links to https://gist.github.com/Barteks2x/41122efc766afdd47aeb457a3c19b275 (worldgen stuff)
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