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Posted (edited)

I've been trying to migrate my 1.12 worldgen code over to 1.15. All the advice I have seen on similar topics is "look at how the vanilla source does it". (Swamp huts seem like a good example for my case)

 

Where exactly can I locate the vanilla source? I seem to recall for 1.12 there was a gradle task to decompile, but doesn't seem to be one for 1.15.

 

Edited by foul_owl
Posted

What IDE are you using?

With Eclipse it is listed under Referenced Libraries, it's the forge jar that's not the launcher. (first one in my list)

Not sure with IntelliJ or other IDEs.

Posted

Assuming you are using IntelliJ, once you import the gradle settings the Minecraft source code (along with all the other dependencies) would be under the "External Libraries" in your project. For the code it would be the 'net.minecraftforge:forge:1.X.X-X.X.X_mapped_snapshot' and for the assets (textures, json, etc.) it would be under the 'net.minecraft:client:extra:1.X.X'image.png.474878b9777df2118d4c76394a343170.png

 

Intellij also provides shortcuts to getting to the source code of a file by holding control and left clicking the class, method or field.

 

Eclipse is a somewhat similar process.

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