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Check if item is in Inventory


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    • Hellow good days  i have a custome block dead adventurer shaped i use to spawn mobs  but the mobs i spawn has no equipment zombies without nothing and skeletons without bows     minecraft has a series of json files organizing items and block by categories  then there is the minecraft:data/minecraft/tags/items/swords.json   {   "values": [     "minecraft:diamond_sword",     "minecraft:stone_sword",     "minecraft:golden_sword",     "minecraft:netherite_sword",     "minecraft:wooden_sword",     "minecraft:iron_sword"   ] }   and i got mi own json file with the mines /home/usuario/workspace/1.20.4/mercmod/src/main/resources/data/minecraft/tags/items/swords.json {   "values": [     "minecraft:stick",     "mercmod:knife_steel",     "mercmod:sword_steel",     "mercmod:warhammer_steel",     "mercmod:battleaxe_steel",     "mercmod:crowbar",     "mercmod:lance_steel"   ] }   ############################ i wanna use this files, read them, randomly select one and set it for the mob mainhand i spawning    i wanna do something like  ArrayList<String> list = ItemTags.SWORDS.something_getKeys();       data/minecraft/tags/items/arrows.json data/minecraft/tags/items/axes.json data/minecraft/tags/items/hoes.json data/minecraft/tags/items/pickaxes.json data/minecraft/tags/items/shovels.json data/minecraft/tags/items/swords.json
    • https://mclo.gs/GkmIjij  Please, help
    • the world capability works for the current world and its different for every dimension  sound like what you need  the only thing is you cannot access data from a diferent world things like reading a data of the overworld from the nether would nwork
    • use inventorytick() whit the slot number you can know if its into an armour slot         //########## ########## ##########     public void inventoryTick(ItemStack helditem, Level warudo, Entity en, int slot, boolean value) {         Long wtick = 0L;         int tick = 0;         // System.out.println("\n#inventoryTick#\n");         if( !warudo.isClientSide ){             wtick = warudo.dayTime();             if( wtick % 20 == 0 && en instanceof Player ) {                 item_handler ih = get_itemhandler(helditem);                 //inicializar tiempo                 if (ih.start_time < 1L) {                     ih.start_time = wtick;                 }                 ih.time = (int) ( wtick - ih.start_time );                 tick = ih.time;                 //cada 5 seg causar daño por fuego al player                 if (tick > 0 && tick % 100 == 0) {                     en.setSecondsOnFire(1);                 }                 //despues de un minuto el lingote se enfria y vielve a ser hierro                 if ( tick > 1200 ) { //                     helditem = new ItemStack( Items.IRON_INGOT, helditem.getCount() );                     ((Player) en).getInventory().setItem(slot, helditem );                 }             }         }     }
    • i have not test it but  you must extend the slot class overriding the max stack size to 1  public int getMaxStackSize() { return this.container.getMaxStackSize(); }   then in the menu class use your custome slot class to declare the slot    this.addSlot(new SlotItemHandler(handler00, 6, 62, 35));//slot zero this.addSlot(new ArmourSlotItemHandler(handler00, null,5, 80, 8));//head  
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