Posted June 4, 20205 yr public TotemSelectorScreen(ITextComponent titleIn) { super(titleIn); } private static final ResourceLocation TOTEM_GUI_TEXTURE = new ResourceLocation(Main.MOD_ID, "textures/gui/totem_selector.png"); int xSize = 176; int ySize = 125; @Override public void init() { super.init(); this.buttons.clear(); this.addButton(new Button (this.width / 2 - 100, this.height - (this.height / 4) + 10, 200, 20, "totembutton", (button) -> { System.out.println("button testing"); })); } @Override public void render(int mouseX, int mouseY, float partialTicks) { RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F); this.renderBackground(); this.minecraft.getTextureManager().bindTexture(TOTEM_GUI_TEXTURE); int x = (this.width - this.xSize) / 2; int y = (this.height - this.ySize) / 2; this.blit(x, y, 0, 0, this.xSize, this.ySize); } @Override public boolean isPauseScreen() { return false; } Why does GUI button not display? I'm sorry I started recently and I am not so good at this stuff, still learning Edited June 4, 20205 yr by Slastic
June 4, 20205 yr Pretty sure this is caused by not calling super.render(). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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