Posted June 4, 20205 yr Hello, I would really like to avoid any form of core modding or vanilla file replacement. I have got this but entity models are not possible to modify in this way after registration. Either way here is my attempt: @SubscribeEvent public static void renderPlayer(RenderPlayerEvent.Pre event) { PlayerEntity player = event.getPlayer(); PlayerModel<AbstractClientPlayerEntity> model = event.getRenderer().getEntityModel(); if (player.getCapability(VoidProvider.VOID, null).isPresent()) { IVoid cap = player.getCapability(VoidProvider.VOID, null).orElse(null); if (player.getActiveItemStack().getItem() instanceof ItemCasting && cap.getMaxCharge() > 0) { ModelRenderer arm = model.bipedRightArm;; arm.rotateAngleY = -0.6F; } } } Edited June 4, 20205 yr by Papa_Prime Added version
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