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Posted

I followed this tutorial: http://www.minecraftforge.net/wiki/Tutorials/Basic_Shooter_Item_-_Blaster_Rifle

and it works great, but the rifle that it produces is fully automatic, you only have to hold down the mouse button and it fires every tick. I would like a gun that is semi-auto(it fires once every press of the mouse and you have to press it again to fire again) with a delay/recharge time(say 1 second) between each shot. Does anyone know how to do this? (BTW, looking at the bow class does not really help me, because it is a totally different premise. Here is my gun class:

package mods.mcenrichment.common;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;

public class ItemGun extends Item {

    


	public ItemGun(int id) {
                super(id);
                
                // Constructor Configuration
                maxStackSize = 1;
                setCreativeTab(MCEnrichment.tabMCEnrichment);
                setUnlocalizedName("hi");
        }
        
        
        


        {
}




@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) {
   if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(MCEnrichment.blasterRifleBullet.itemID))
   {
     par2World.playSoundAtEntity(par3EntityPlayer, "blastershot", 1.0F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
     if (!par2World.isRemote)
     {
       par2World.spawnEntityInWorld(new EntityGunBolt(par2World, par3EntityPlayer));
     }
   }
   return par1ItemStack;
   }
}

and my bullet entity class:

package mods.mcenrichment.common;

import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityGunBolt extends EntityThrowable{


private static final double speed = 5;
boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing");
private float explosionRadius = 1.0F;



public EntityGunBolt(World par1World)
   {
       super(par1World);
   }
   public EntityGunBolt(World par1World, EntityLiving par2EntityLiving)
   {
       super(par1World, par2EntityLiving);
       this.motionX*=speed;
   		this.motionY*=speed;
   		this.motionZ*=speed;
   
   }
   public EntityGunBolt(World par1World, double par2, double par4, double par6)
   {
       super(par1World, par2, par4, par6);
   }
   @Override
   protected void onImpact(MovingObjectPosition par1MovingObjectPosition){
   if (par1MovingObjectPosition.entityHit != null)
       {
           par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 14);
       }
   //this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)this.explosionRadius, true);
   this.setDead();
   }
   @Override
   protected float getGravityVelocity(){ 
   return 0;
   
   }
   
}

Thanks for the help!

make a global integer.

 

private int counter =20;

 

in your 'onItemRightClick method'

 

counter--;

if(counter == 0){

shootGunStuffHere

 

counter=20;

}

 

this makes the gun fire every second at least once. (second = 20 ticks)

make it more or less as you like.

should work.

Find me on the minecraftforums : senpaisubaraki if it doesn't work. i'm a rare forge site visitor.

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