WDNinja Posted June 6, 2020 Posted June 6, 2020 Hey guys, my name is WDNinja and i have to ask how can i use a custom texture into my minecraft mod If you want to see what is wrong then: https://github.com/WDNinja515/MinecraftModNaruto3D Thanks WDNinja Quote
WDNinja Posted June 6, 2020 Author Posted June 6, 2020 ooh and i should say that it shows me an locationthat dont exist like it says besides of textures/item/'my texture' it says textures/.png Quote
WDNinja Posted June 6, 2020 Author Posted June 6, 2020 here is the error that i keep getting : Quote Using missing texture, unable to load examplemod:textures/.png : java.io.FileNotFoundException: examplemod:textures/.png Quote
Novârch Posted June 6, 2020 Posted June 6, 2020 4 hours ago, WDNinja said: here is the error that i keep getting : You're texture should be in resources/assets/modid"/textures/items. Quote It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
WDNinja Posted June 7, 2020 Author Posted June 7, 2020 now it is on that location but when i try to put: Quote examplemod:items/windmill_shuriken it doesn't load the texture Quote
Novârch Posted June 7, 2020 Posted June 7, 2020 (edited) 3 hours ago, WDNinja said: now it is on that location but when i try to put: it doesn't load the texture I have no idea what you mean, update your git repo. Edited June 7, 2020 by Novârch Quote It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
WDNinja Posted June 7, 2020 Author Posted June 7, 2020 (edited) @Novârch https://github.com/WDNinja515/MinecraftModNaruto3D here is the link to the updated one Edited June 7, 2020 by WDNinja Quote
WDNinja Posted June 7, 2020 Author Posted June 7, 2020 oh and i should say that i am using an OBJ model Quote
blinky000 Posted June 9, 2020 Posted June 9, 2020 (edited) Minecraft not understanding .mtl # WaveFront *.mtl file (generated by Cinema 4D) newmtl MI_WEP_WindmillShuriken Kd 0.80000001192093 0.80000001192093 0.80000001192093 map_Kd -o 0.000 1.000 wdns3dnm:model/windmill_shuriken illum 7 remove the -o stuff , and the illum 7 and you only need 0.800. The kd map should be pointing to a texture Edited June 9, 2020 by blinky000 Quote
WDNinja Posted June 9, 2020 Author Posted June 9, 2020 my texture still doesn't load, do i have to change the Kd to only 0.800? Quote
TheGreyGhost Posted June 10, 2020 Posted June 10, 2020 Howdy For what it's worth, here is an example of a mtl, obj, and json which work together correctly (all are in models\block) # Blender MTL File: 'mbe21_ter_gem.blend' # Material Count: 1 newmtl Material Ns 323.999994 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.500000 0.500000 0.500000 Ke 0.0 0.0 0.0 Ni 1.450000 d 1.000000 illum 2 map_Kd minecraftbyexample:model/mbe21_ter_gem # Blender v2.80 (sub 75) OBJ File: 'mbe21_ter_gem.blend' # www.blender.org mtllib mbe21_ter_gem.mtl o Gem v 0.000000 1.000000 0.000000 v -0.500000 0.000000 -0.500000 v 0.500000 0.000000 -0.500000 v 0.500000 -0.000000 0.500000 v -0.500000 -0.000000 0.500000 v 0.000000 -1.000000 -0.000000 vt 0.125000 0.000000 vt 0.000000 0.500000 vt 0.250000 0.500000 vt 0.375000 0.000000 vt 0.250000 0.500000 vt 0.500000 0.500000 vt 0.625000 0.000000 vt 0.500000 0.500000 vt 0.750000 0.500000 vt 0.875000 0.000000 vt 0.750000 0.500000 vt 1.000000 0.500000 vt 0.125000 1.000000 vt 0.000000 0.500000 vt 0.250000 0.500000 vt 0.375000 1.000000 vt 0.250000 0.500000 vt 0.500000 0.500000 vt 0.625000 1.000000 vt 0.500000 0.500000 vt 0.750000 0.500000 vt 0.875000 1.000000 vt 0.750000 0.500000 vt 1.000000 0.500000 vn 0.0000 0.4472 -0.8944 vn 0.8944 0.4472 0.0000 vn 0.0000 0.4472 0.8944 vn -0.8944 0.4472 0.0000 vn 0.0000 -0.4472 -0.8944 vn 0.8944 -0.4472 -0.0000 vn 0.0000 -0.4472 0.8944 vn -0.8944 -0.4472 -0.0000 usemtl Material s 1 f 1/1/1 3/2/1 2/3/1 f 1/4/2 4/5/2 3/6/2 f 1/7/3 5/8/3 4/9/3 f 1/10/4 2/11/4 5/12/4 f 6/13/5 2/14/5 3/15/5 f 6/16/6 3/17/6 4/18/6 f 6/19/7 4/20/7 5/21/7 f 6/22/8 5/23/8 2/24/8 { "loader": "forge:obj", "flip-v": true, "ambientToFullbright": false, "__comment": "flip-v may be required if your texture appears mirrored. See OBJloader::read() for other flags. currently the available options are", "__comment1": "detectCullableFaces (default true) = try to convert faces to Directional Quads (EAST, WEST, etc) instead of just general quads", "__comment2": "diffuseLighting (default false) = attempt to apply the direction-dependent lighting as per vanilla blocks. Currently does nothing.", "__comment3": "flipV (default false) = mirror the texture sheet top-->bottom (if your textures appear upside-down)", "__comment4": "ambientToFullbright (default true) = always render at maximum world illumination (combinedLight) regardless of the actual skylight or blocklight present", "__comment5": "materialLibraryOverrideLocation (default null) = use this path/filename for the material library file .mtl", "model" : "minecraftbyexample:models/block/mbe21_ter_gem.obj" } with a texture file mbe21_ter_gem.png in textures\model Quote
WDNinja Posted June 10, 2020 Author Posted June 10, 2020 @TheGreyGhost srry but it doesn't load bc is it bc im trying to make an item? Quote
TheGreyGhost Posted June 11, 2020 Posted June 11, 2020 Is your github up to date? If so, I'll have a look in the next day or so -TGG Quote
WDNinja Posted June 11, 2020 Author Posted June 11, 2020 https://github.com/WDNinja515/MinecraftModNaruto3D I think that i updated it,at least the resources part Quote
TheGreyGhost Posted June 12, 2020 Posted June 12, 2020 18 hours ago, WDNinja said: https://github.com/WDNinja515/MinecraftModNaruto3D I think that i updated it,at least the resources part Hi Please check that it's fully up to date and compiles, then let me know... Cheers TGG Quote
WDNinja Posted June 13, 2020 Author Posted June 13, 2020 @TheGreyGhost here: https://github.com/WDNinja515/WDNs3NM Quote
TheGreyGhost Posted June 13, 2020 Posted June 13, 2020 Howdy That repo won't compile * no build.gradle * main class does nothing * assets directory doesn't match mod source directory -TGG Quote
WDNinja Posted June 13, 2020 Author Posted June 13, 2020 yeah i know that im adding it right now Quote
WDNinja Posted June 13, 2020 Author Posted June 13, 2020 (edited) @TheGreyGhost https://github.com/WDNinja515/WDNs3NM Edited June 13, 2020 by WDNinja Quote
TheGreyGhost Posted June 14, 2020 Posted June 14, 2020 Howdy I had a look and your mod is completely broken. I'm currently working on an example mod for projectiles. I'll paste your shuriken model into that and upload it so you at least have a working starting point to get you going. -TGG Quote
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