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[1.15.2] getBlockState does not updaate block for all players


TallYate

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@Override
    public ActionResultType onItemUse(ItemUseContext context) {
        if(context.getWorld().getBlockState(context.getPos()).getBlock()==Blocks.BEDROCK) {
            context.getWorld().setBlockState(context.getPos(), BlockInit.busted_bedrock.getDefaultState());
            context.getItem().damageItem(10000, context.getPlayer(), player -> {});
        }
        return ActionResultType.PASS;
   }

This works fine, but with another player, they don't see the block change unless they left or right click it.

Not including a flag defaults to 3, which should update the block and send the change to clients.

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You need to do this on the server side. Use World#isRemote to check whether the sides (true for client, false for server).

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So this should work?
 

@Override
  public ActionResultType onItemUse(ItemUseContext context) {
  if(!context.getWorld().isRemote) {
    if(context.getWorld().getBlockState(context.getPos()).getBlock()==Blocks.BEDROCK) {
      context.getWorld().setBlockState(context.getPos(), BlockInit.busted_bedrock.getDefaultState(), 3);
      context.getItem().damageItem(10000, context.getPlayer(), player -> {});
    }
    return ActionResultType.PASS;
  }
  else
  {
    return ActionResultType.FAIL;
  }
}

 

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4 minutes ago, TallYate said:

So this should work?

Most likely, also why aren't you ever returning ActionResultType.SUCCESS?

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

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